- moved the CVAR definitions from gl/ to hwrenderer/.
- disabled gl_texture_format because in its existing form it is mostly a useless feature.
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25 changed files with 49 additions and 70 deletions
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#ifndef _GL_INTERN_H
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#define _GL_INTERN_H
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#include "r_defs.h"
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#include "c_cvars.h"
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#ifdef _MSC_VER
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#pragma warning(disable:4244)
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#endif
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EXTERN_CVAR(Bool,gl_enhanced_nightvision)
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EXTERN_CVAR(Int, screenblocks);
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EXTERN_CVAR(Bool, gl_texture)
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EXTERN_CVAR(Int, gl_texture_filter)
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EXTERN_CVAR(Float, gl_texture_filter_anisotropic)
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EXTERN_CVAR(Int, gl_texture_format)
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EXTERN_CVAR(Bool, gl_texture_usehires)
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EXTERN_CVAR(Bool, gl_usefb)
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EXTERN_CVAR(Int, gl_weaponlight)
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EXTERN_CVAR (Bool, gl_lights);
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EXTERN_CVAR (Bool, gl_attachedlights);
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EXTERN_CVAR (Bool, gl_light_sprites);
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EXTERN_CVAR (Bool, gl_light_particles);
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EXTERN_CVAR (Bool, gl_light_shadowmap);
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EXTERN_CVAR (Int, gl_shadowmap_quality);
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EXTERN_CVAR(Int, gl_fogmode)
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EXTERN_CVAR(Int, gl_lightmode)
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EXTERN_CVAR(Bool,gl_mirror_envmap)
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EXTERN_CVAR(Bool,gl_mirrors)
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EXTERN_CVAR(Bool,gl_mirror_envmap)
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EXTERN_CVAR(Bool, gl_seamless)
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EXTERN_CVAR(Float, gl_mask_threshold)
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EXTERN_CVAR(Float, gl_mask_sprite_threshold)
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EXTERN_CVAR(Bool, gl_renderbuffers)
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EXTERN_CVAR(Int, gl_multisample)
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EXTERN_CVAR(Bool, gl_bloom)
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EXTERN_CVAR(Float, gl_bloom_amount)
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EXTERN_CVAR(Int, gl_bloom_kernel_size)
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EXTERN_CVAR(Int, gl_tonemap)
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EXTERN_CVAR(Float, gl_exposure)
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EXTERN_CVAR(Bool, gl_lens)
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EXTERN_CVAR(Float, gl_lens_k)
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EXTERN_CVAR(Float, gl_lens_kcube)
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EXTERN_CVAR(Float, gl_lens_chromatic)
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EXTERN_CVAR(Int, gl_ssao)
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EXTERN_CVAR(Int, gl_ssao_portals)
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EXTERN_CVAR(Float, gl_ssao_strength)
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EXTERN_CVAR(Int, gl_ssao_debug)
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EXTERN_CVAR(Float, gl_ssao_bias)
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EXTERN_CVAR(Float, gl_ssao_radius)
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EXTERN_CVAR(Float, gl_ssao_blur_amount)
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EXTERN_CVAR(Int, gl_debug_level)
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EXTERN_CVAR(Bool, gl_debug_breakpoint)
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#endif // _GL_INTERN_H
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@ -32,7 +32,7 @@
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#include "m_argv.h"
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#include "version.h"
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#include "gl/system/gl_interface.h"
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#include "gl/system/gl_cvars.h"
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#include "hwrenderer/utility/hw_cvars.h"
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void gl_PatchMenu();
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static TArray<FString> m_Extensions;
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@ -1,79 +0,0 @@
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//
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//---------------------------------------------------------------------------
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//
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// Copyright(C) 2005-2016 Christoph Oelckers
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// All rights reserved.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//--------------------------------------------------------------------------
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//
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#include "c_cvars.h"
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#include "v_video.h"
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#include "gl/system/gl_cvars.h"
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#include "menu/menu.h"
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// OpenGL stuff moved here
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// GL related CVARs
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CVAR(Bool, gl_portals, true, 0)
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CVAR(Bool, gl_noquery, false, 0)
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CVAR(Bool,gl_mirrors,true,0) // This is for debugging only!
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CVAR(Bool,gl_mirror_envmap, true, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
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CVAR(Bool, gl_seamless, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Int, r_mirror_recursions,4,CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
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{
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if (self<0) self=0;
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if (self>10) self=10;
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}
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bool gl_plane_reflection_i; // This is needed in a header that cannot include the CVAR stuff...
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CUSTOM_CVAR(Bool, gl_plane_reflection, true, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
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{
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gl_plane_reflection_i = self;
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}
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CUSTOM_CVAR(Bool, gl_render_precise, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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gl_seamless=self;
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}
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CUSTOM_CVAR (Float, vid_brightness, 0.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (screen != NULL)
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{
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screen->SetGamma(Gamma); //Brightness (self);
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}
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}
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CUSTOM_CVAR (Float, vid_contrast, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (screen != NULL)
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{
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screen->SetGamma(Gamma); //SetContrast (self);
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}
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}
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CUSTOM_CVAR (Float, vid_saturation, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (screen != NULL)
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{
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screen->SetGamma(Gamma);
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}
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}
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CVAR(Int, gl_satformula, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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