Directory restructuring to make it easier to version projects that don't build zdoom.exe.
SVN r4 (trunk)
This commit is contained in:
commit
cf11cbdb30
821 changed files with 361202 additions and 0 deletions
93
src/g_shared/a_hatetarget.cpp
Normal file
93
src/g_shared/a_hatetarget.cpp
Normal file
|
|
@ -0,0 +1,93 @@
|
|||
/*
|
||||
** a_hatetarget.cpp
|
||||
** Something for monsters to hate and shoot at
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 2003-2005 Randy Heit
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
*/
|
||||
|
||||
#include "actor.h"
|
||||
#include "info.h"
|
||||
|
||||
// Hate Target --------------------------------------------------------------
|
||||
|
||||
class AHateTarget : public AActor
|
||||
{
|
||||
DECLARE_ACTOR (AHateTarget, AActor)
|
||||
public:
|
||||
void BeginPlay ();
|
||||
angle_t AngleIncrements (void);
|
||||
int TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, int damagetype);
|
||||
};
|
||||
|
||||
FState AHateTarget::States[] =
|
||||
{
|
||||
S_NORMAL (TNT1, 'A', -1, NULL , NULL)
|
||||
};
|
||||
|
||||
IMPLEMENT_ACTOR (AHateTarget, Any, 9076, 0)
|
||||
PROP_RadiusFixed (20)
|
||||
PROP_HeightFixed (56)
|
||||
PROP_Flags (MF_SHOOTABLE|MF_NOSECTOR|MF_NOGRAVITY|MF_NOBLOOD)
|
||||
PROP_SpawnState (0)
|
||||
PROP_MassLong (INT_MAX)
|
||||
END_DEFAULTS
|
||||
|
||||
void AHateTarget::BeginPlay ()
|
||||
{
|
||||
Super::BeginPlay ();
|
||||
if (angle != 0)
|
||||
{ // Each degree translates into 10 units of health
|
||||
health = Scale (angle >> 1, 1800, 0x40000000);
|
||||
// Round to the nearest 10 because of inaccuracy above
|
||||
health = (health + 5) / 10 * 10;
|
||||
}
|
||||
else
|
||||
{
|
||||
special2 = 1;
|
||||
health = 1000001;
|
||||
}
|
||||
}
|
||||
|
||||
int AHateTarget::TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, int damagetype)
|
||||
{
|
||||
if (special2 != 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return damage;
|
||||
}
|
||||
}
|
||||
|
||||
angle_t AHateTarget::AngleIncrements (void)
|
||||
{
|
||||
return ANGLE_1;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue