Directory restructuring to make it easier to version projects that don't build zdoom.exe.
SVN r4 (trunk)
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commit
cf11cbdb30
821 changed files with 361202 additions and 0 deletions
401
src/gi.cpp
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401
src/gi.cpp
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/*
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** gi.cpp
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** Holds same game-dependant info
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2005 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <stdlib.h>
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#include "info.h"
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#include "gi.h"
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#include "m_fixed.h"
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gameinfo_t gameinfo;
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const char *GameNames[9] =
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{
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NULL, "Doom", "Heretic", NULL, "Hexen", NULL, NULL, NULL, "Strife"
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};
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static char *quitsounds[8] =
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{
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"player/male/death1",
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"demon/pain",
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"grunt/pain",
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"misc/gibbed",
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"misc/teleport",
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"grunt/sight1",
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"grunt/sight3",
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"demon/melee"
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};
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static char *quitsounds2[8] =
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{
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"vile/active",
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"misc/p_pkup",
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"brain/cube",
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"misc/gibbed",
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"skeleton/swing",
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"knight/death",
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"baby/active",
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"demon/melee"
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};
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static gameborder_t DoomBorder =
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{
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8, 8,
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"brdr_tl", "brdr_t", "brdr_tr",
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"brdr_l", "brdr_r",
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"brdr_bl", "brdr_b", "brdr_br"
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};
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static gameborder_t HereticBorder =
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{
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4, 16,
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"bordtl", "bordt", "bordtr",
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"bordl", "bordr",
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"bordbl", "bordb", "bordbr"
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};
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static gameborder_t StrifeBorder =
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{
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8, 8,
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"brdr_tl", "brdr_t", "brdr_tr",
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"brdr_l", "brdr_r",
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"brdr_bl", "brdr_b", "brdr_br"
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};
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gameinfo_t HexenGameInfo =
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{
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GI_PAGESARERAW | GI_MAPxx | GI_NOLOOPFINALEMUSIC | GI_INFOINDEXED | GI_ALWAYSFALLINGDAMAGE,
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"TITLE",
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"CREDIT",
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"CREDIT",
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"HEXEN",
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280/35,
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210/35,
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200/35,
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"Chat",
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"hub",
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"-NOFLAT",
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"CREDIT",
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"CREDIT",
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"CREDIT",
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{ { "TITLE", {4} } },
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NULL,
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33,
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"F_022",
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&HereticBorder,
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32*FRACUNIT,
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GAME_Hexen,
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150,
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"F_SKY",
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24*FRACUNIT
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};
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gameinfo_t HexenDKGameInfo =
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{
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GI_PAGESARERAW | GI_MAPxx | GI_NOLOOPFINALEMUSIC | GI_INFOINDEXED | GI_ALWAYSFALLINGDAMAGE,
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"TITLE",
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"CREDIT",
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"CREDIT",
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"HEXEN",
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280/35,
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210/35,
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200/35,
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"Chat",
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"hub",
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"-NOFLAT-",
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"CREDIT",
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"CREDIT",
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"CREDIT",
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{ { "TITLE", {4} } },
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NULL,
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33,
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"F_022",
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&HereticBorder,
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32*FRACUNIT,
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GAME_Hexen,
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150,
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"F_SKY",
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24*FRACUNIT
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};
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gameinfo_t HereticGameInfo =
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{
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GI_PAGESARERAW | GI_INFOINDEXED,
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"TITLE",
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"CREDIT",
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"CREDIT",
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"MUS_TITL",
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280/35,
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210/35,
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200/35,
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"misc/chat",
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"MUS_CPTD",
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"FLOOR25",
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"CREDIT",
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"CREDIT",
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"CREDIT",
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{ { "TITLE", {4} } },
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NULL,
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17,
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"FLAT513",
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&HereticBorder,
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32*FRACUNIT,
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GAME_Heretic,
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150,
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"F_SKY1",
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24*FRACUNIT
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};
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gameinfo_t HereticSWGameInfo =
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{
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GI_PAGESARERAW | GI_SHAREWARE | GI_INFOINDEXED,
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"TITLE",
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"CREDIT",
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"ORDER",
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"MUS_TITL",
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280/35,
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210/35,
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200/35,
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"misc/chat",
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"MUS_CPTD",
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"FLOOR25",
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"ORDER",
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"CREDIT",
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"CREDIT",
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{ { "TITLE", {5} } },
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NULL,
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17,
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"FLOOR04",
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&HereticBorder,
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32*FRACUNIT,
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GAME_Heretic,
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150,
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"F_SKY1",
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24*FRACUNIT
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};
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gameinfo_t SharewareGameInfo =
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{
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GI_SHAREWARE,
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"TITLEPIC",
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"CREDIT",
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"HELP2",
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"D_INTRO",
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5,
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0,
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200/35,
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"misc/chat2",
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"D_VICTOR",
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"FLOOR4_8",
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"HELP2",
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"VICTORY2",
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"HELP2",
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{ { "HELP1", "HELP2" } },
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quitsounds,
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1,
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"FLOOR7_2",
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&DoomBorder,
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0,
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GAME_Doom,
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100,
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"F_SKY1",
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24*FRACUNIT
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};
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gameinfo_t RegisteredGameInfo =
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{
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0,
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"TITLEPIC",
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"CREDIT",
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"HELP2",
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"D_INTRO",
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5,
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0,
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200/35,
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"misc/chat2",
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"D_VICTOR",
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"FLOOR4_8",
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"HELP2",
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"VICTORY2",
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"ENDPIC",
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{ { "HELP1", "HELP2" } },
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quitsounds,
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2,
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"FLOOR7_2",
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&DoomBorder,
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0,
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GAME_Doom,
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100,
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"F_SKY1",
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24*FRACUNIT
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};
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gameinfo_t RetailGameInfo =
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{
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GI_MENUHACK_RETAIL,
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"TITLEPIC",
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"CREDIT",
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"CREDIT",
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"D_INTRO",
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5,
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0,
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200/35,
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"misc/chat2",
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"D_VICTOR",
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"FLOOR4_8",
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"CREDIT",
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"VICTORY2",
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"ENDPIC",
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{ { "HELP1", "CREDIT" } },
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quitsounds,
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2,
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"FLOOR7_2",
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&DoomBorder,
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0,
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GAME_Doom,
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100,
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"F_SKY1",
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24*FRACUNIT
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};
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gameinfo_t CommercialGameInfo =
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{
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GI_MAPxx | GI_MENUHACK_COMMERCIAL,
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"TITLEPIC",
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"CREDIT",
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"CREDIT",
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"D_DM2TTL",
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11,
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0,
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200/35,
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"misc/chat",
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"D_READ_M",
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"SLIME16",
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"CREDIT",
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"CREDIT",
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"CREDIT",
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{ { "HELP", "CREDIT" } },
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quitsounds2,
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3,
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"GRNROCK",
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&DoomBorder,
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0,
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GAME_Doom,
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100,
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"F_SKY1",
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24*FRACUNIT
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};
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gameinfo_t StrifeGameInfo =
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{
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GI_MAPxx | GI_INFOINDEXED | GI_ALWAYSFALLINGDAMAGE,
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"TITLEPIC",
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"CREDIT",
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"CREDIT",
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"D_LOGO",
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280/35,
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0,
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200/35,
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"Chat",
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"d_intro",
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"-NOFLAT",
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"CREDIT",
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"CREDIT",
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"CREDIT",
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{ { "CREDIT", {4} } },
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NULL,
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49,
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"F_PAVE01",
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&StrifeBorder,
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0,
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GAME_Strife,
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150,
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"F_SKY001",
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16*FRACUNIT
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};
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gameinfo_t StrifeTeaserGameInfo =
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{
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GI_MAPxx | GI_INFOINDEXED | GI_ALWAYSFALLINGDAMAGE | GI_SHAREWARE,
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"TITLEPIC",
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"CREDIT",
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"CREDIT",
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"D_LOGO",
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280/35,
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0,
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200/35,
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"Chat",
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"d_intro",
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"-NOFLAT",
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"CREDIT",
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"CREDIT",
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"CREDIT",
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{ { "CREDIT", {4} } },
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NULL,
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49,
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"F_PAVE01",
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&StrifeBorder,
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0,
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GAME_Strife,
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150,
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"F_SKY001",
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16*FRACUNIT
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};
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gameinfo_t StrifeTeaser2GameInfo =
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{
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GI_MAPxx | GI_INFOINDEXED | GI_ALWAYSFALLINGDAMAGE | GI_SHAREWARE | GI_TEASER2,
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"TITLEPIC",
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"CREDIT",
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"CREDIT",
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"D_LOGO",
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280/35,
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0,
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200/35,
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"Chat",
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"d_intro",
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"-NOFLAT",
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"CREDIT",
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"CREDIT",
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"CREDIT",
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{ { "CREDIT", {4} } },
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NULL,
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49,
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"F_PAVE01",
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&StrifeBorder,
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0,
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GAME_Strife,
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150,
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"F_SKY001",
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16*FRACUNIT
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};
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