Directory restructuring to make it easier to version projects that don't build zdoom.exe.
SVN r4 (trunk)
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86
src/lumpconfigfile.cpp
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86
src/lumpconfigfile.cpp
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/*
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** lumpconfigfile.cpp
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** Reads an .ini file in a lump
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2005 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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** I don't remember what I was going to use this for, but it's small, so I'll
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** leave it in for now.
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*/
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#include <string.h>
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#include <stdio.h>
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#include "doomtype.h"
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#include "lumpconfigfile.h"
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#include "w_wad.h"
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#if 0
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FLumpConfigFile::FLumpConfigFile (int lump)
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{
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State.lump = lump;
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State.lumpdata = (char *)W_MapLumpNum (lump);
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State.end = State.lumpdata + lumpinfo[lump].size;
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State.pos = State.lumpdata;
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}
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FLumpConfigFile::~FLumpConfigFile ()
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{
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W_UnMapLump (State.lumpdata);
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}
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void FLumpConfigFile::LoadConfigFile ()
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{
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ReadConfig (&State);
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}
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char *FLumpConfigFile::ReadLine (char *string, int n, void *file) const
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{
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LumpState *state = (LumpState *)file;
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char *pos = state->pos;
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int len = 0;
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n--;
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if (state->pos + n > state->end)
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n = (int)(state->end - state->pos);
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while (len < n && pos[n] != '\n')
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n++;
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string[n] = 0;
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if (n == 0)
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{
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return NULL;
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}
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memcpy (string, pos, n);
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state->pos += n;
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return string;
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}
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#endif
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