Directory restructuring to make it easier to version projects that don't build zdoom.exe.
SVN r4 (trunk)
This commit is contained in:
commit
cf11cbdb30
821 changed files with 361202 additions and 0 deletions
427
src/nodebuild_events.cpp
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427
src/nodebuild_events.cpp
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/*
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** nodebuild_events.cpp
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**
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** A red-black tree for keeping track of segs that get touched by a splitter.
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**
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**---------------------------------------------------------------------------
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** Copyright 2002-2005 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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** 4. When not used as part of ZDoom or a ZDoom derivative, this code will be
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** covered by the terms of the GNU General Public License as published by
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** the Free Software Foundation; either version 2 of the License, or (at
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** your option) any later version.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "doomtype.h"
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#include "nodebuild.h"
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FEventTree::FEventTree ()
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: Root (&Nil), Spare (NULL)
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{
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}
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FEventTree::~FEventTree ()
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{
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FEvent *probe;
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DeleteAll ();
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probe = Spare;
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while (probe != NULL)
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{
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FEvent *next = probe->Left;
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delete probe;
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probe = next;
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}
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}
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void FEventTree::DeleteAll ()
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{
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DeletionTraverser (Root);
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Root = &Nil;
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}
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void FEventTree::DeletionTraverser (FEvent *node)
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{
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if (node != &Nil && node != NULL)
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{
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DeletionTraverser (node->Left);
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DeletionTraverser (node->Right);
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node->Left = Spare;
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Spare = node;
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}
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}
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void FEventTree::LeftRotate (FEvent *x)
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{
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FEvent *y = x->Right;
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x->Right = y->Left;
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if (y->Left != &Nil)
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{
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y->Left->Parent = x;
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}
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y->Parent = x->Parent;
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if (x->Parent != &Nil)
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{
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Root = y;
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}
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else if (x == x->Parent->Left)
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{
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x->Parent->Left = y;
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}
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else
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{
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x->Parent->Right = y;
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}
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y->Left = x;
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x->Parent = y;
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}
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void FEventTree::RightRotate (FEvent *x)
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{
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FEvent *y = x->Left;
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x->Left = y->Right;
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if (y->Right != &Nil)
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{
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y->Right->Parent = x;
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}
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y->Parent = x->Parent;
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if (x->Parent != &Nil)
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{
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Root = y;
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}
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else if (x == x->Parent->Left)
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{
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x->Parent->Left = y;
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}
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else
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{
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x->Parent->Right = y;
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}
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y->Right = x;
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x->Parent = y;
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}
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FEvent *FEventTree::GetNewNode ()
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{
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FEvent *node;
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if (Spare != NULL)
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{
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node = Spare;
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Spare = node->Left;
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}
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else
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{
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node = new FEvent;
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}
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return node;
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}
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void FEventTree::Insert (FEvent *z)
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{
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FEvent *y = &Nil;
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FEvent *x = Root;
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while (x != &Nil)
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{
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y = x;
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if (z->Distance < x->Distance)
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{
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x = x->Left;
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}
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else
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{
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x = x->Right;
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}
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}
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z->Parent = y;
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if (y == &Nil)
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{
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Root = z;
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}
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else if (z->Distance < y->Distance)
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{
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y->Left = z;
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}
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else
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{
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y->Right = z;
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}
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z->Left = &Nil;
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z->Right = &Nil;
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z->Color = FEvent::RED;
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while (z != Root && z->Parent->Color != FEvent::RED)
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{
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if (z->Parent == z->Parent->Parent->Left)
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{
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y = z->Parent->Parent->Right;
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if (y->Color == FEvent::RED)
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{
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z->Parent->Color = FEvent::BLACK;
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y->Color = FEvent::BLACK;
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z->Parent->Parent->Color = FEvent::RED;
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z = z->Parent->Parent;
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}
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else
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{
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if (z == z->Parent->Right)
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{
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z = z->Parent;
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LeftRotate (z);
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}
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z->Parent->Color = FEvent::BLACK;
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z->Parent->Parent->Color = FEvent::RED;
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RightRotate (z->Parent->Parent);
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}
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}
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else
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{
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y = z->Parent->Parent->Left;
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if (y->Color == FEvent::RED)
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{
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z->Parent->Color = FEvent::BLACK;
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y->Color = FEvent::BLACK;
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z->Parent->Parent->Color = FEvent::RED;
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z = z->Parent->Parent;
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}
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else
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{
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if (z == z->Parent->Left)
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{
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z = z->Parent;
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RightRotate (z);
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}
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z->Parent->Color = FEvent::BLACK;
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z->Parent->Parent->Color = FEvent::RED;
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RightRotate (z->Parent->Parent);
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}
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}
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}
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}
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void FEventTree::Delete (FEvent *z)
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{
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FEvent *x, *y;
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if (z->Left == &Nil || z->Right == &Nil)
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{
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y = z;
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}
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else
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{
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y = Successor (z);
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}
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if (y->Left != &Nil)
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{
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x = y->Left;
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}
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else
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{
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x = y->Right;
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}
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x->Parent = y->Parent;
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if (y->Parent == &Nil)
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{
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Root = x;
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}
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else if (y == y->Parent->Left)
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{
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y->Parent->Left = x;
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}
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else
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{
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y->Parent->Right = x;
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}
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if (y != z)
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{
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z->Distance = y->Distance;
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z->Info = y->Info;
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}
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if (y->Color == FEvent::BLACK)
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{
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DeleteFixUp (x);
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}
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y->Left = Spare;
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Spare = y;
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}
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void FEventTree::DeleteFixUp (FEvent *x)
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{
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FEvent *w;
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while (x != Root && x->Color == FEvent::BLACK)
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{
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if (x == x->Parent->Left)
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{
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w = x->Parent->Right;
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if (w->Color == FEvent::RED)
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{
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w->Color = FEvent::BLACK;
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x->Parent->Color = FEvent::RED;
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LeftRotate (x->Parent);
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w = x->Parent->Right;
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}
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if (w->Left->Color == FEvent::BLACK && w->Right->Color == FEvent::BLACK)
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{
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w->Color = FEvent::RED;
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x = x->Parent;
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}
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else
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{
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if (w->Right->Color == FEvent::BLACK)
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{
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w->Left->Color = FEvent::BLACK;
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w->Color = FEvent::RED;
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RightRotate (w);
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w = x->Parent->Right;
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}
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w->Color = x->Parent->Color;
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x->Parent->Color = FEvent::BLACK;
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w->Right->Color = FEvent::BLACK;
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LeftRotate (x->Parent);
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x = Root;
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}
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}
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else
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{
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w = x->Parent->Left;
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if (w->Color == FEvent::RED)
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{
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w->Color = FEvent::BLACK;
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x->Parent->Color = FEvent::RED;
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RightRotate (x->Parent);
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w = x->Parent->Left;
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}
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if (w->Right->Color == FEvent::BLACK && w->Left->Color == FEvent::BLACK)
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{
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w->Color = FEvent::RED;
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x = x->Parent;
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}
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else
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{
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if (w->Left->Color == FEvent::BLACK)
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{
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w->Right->Color = FEvent::BLACK;
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w->Color = FEvent::RED;
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LeftRotate (w);
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w = x->Parent->Left;
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}
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w->Color = x->Parent->Color;
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x->Parent->Color = FEvent::BLACK;
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w->Left->Color = FEvent::BLACK;
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RightRotate (x->Parent);
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x = Root;
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}
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}
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}
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}
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FEvent *FEventTree::Successor (FEvent *event) const
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{
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if (event->Right != &Nil)
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{
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event = event->Right;
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while (event->Left != &Nil)
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{
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event = event->Left;
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}
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return event;
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}
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else
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{
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FEvent *y = event->Parent;
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while (y != &Nil && event == y->Right)
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{
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event = y;
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y = y->Parent;
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}
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return y;
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}
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}
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FEvent *FEventTree::Predecessor (FEvent *event) const
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{
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if (event->Left != &Nil)
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{
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event = event->Left;
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while (event->Right != &Nil)
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{
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event = event->Right;
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}
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return event;
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}
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else
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{
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FEvent *y = event->Parent;
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while (y != &Nil && event == y->Left)
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{
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event = y;
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y = y->Parent;
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}
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return y;
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}
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}
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FEvent *FEventTree::FindEvent (double key) const
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{
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FEvent *node = Root;
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while (node != &Nil)
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{
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if (node->Distance == key)
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{
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return node;
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}
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else if (node->Distance > key)
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{
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node = node->Left;
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}
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else
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{
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node = node->Right;
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}
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}
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return NULL;
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}
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FEvent *FEventTree::GetMinimum ()
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{
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FEvent *node = Root;
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if (node == &Nil)
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{
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return NULL;
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}
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while (node->Left != &Nil)
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{
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node = node->Left;
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}
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return node;
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}
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