Directory restructuring to make it easier to version projects that don't build zdoom.exe.
SVN r4 (trunk)
This commit is contained in:
commit
cf11cbdb30
821 changed files with 361202 additions and 0 deletions
397
src/p_trace.cpp
Normal file
397
src/p_trace.cpp
Normal file
|
|
@ -0,0 +1,397 @@
|
|||
/*
|
||||
** p_trace.cpp
|
||||
** Generalized trace function, like most 3D games have
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 1998-2005 Randy Heit
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
*/
|
||||
|
||||
#include "p_trace.h"
|
||||
#include "p_local.h"
|
||||
#include "i_system.h"
|
||||
|
||||
static fixed_t StartZ;
|
||||
static fixed_t Vx, Vy, Vz;
|
||||
static DWORD ActorMask, WallMask;
|
||||
static AActor *IgnoreThis;
|
||||
static FTraceResults *Results;
|
||||
static sector_t *CurSector;
|
||||
static fixed_t MaxDist;
|
||||
static fixed_t EnterDist;
|
||||
static bool (*TraceCallback)(FTraceResults &res);
|
||||
static DWORD TraceFlags;
|
||||
|
||||
static BOOL PTR_TraceIterator (intercept_t *);
|
||||
static bool CheckSectorPlane (const sector_t *sector, bool checkFloor);
|
||||
static bool EditTraceResult (DWORD flags, FTraceResults &res);
|
||||
|
||||
bool Trace (fixed_t x, fixed_t y, fixed_t z, sector_t *sector,
|
||||
fixed_t vx, fixed_t vy, fixed_t vz, fixed_t maxDist,
|
||||
DWORD actorMask, DWORD wallMask, AActor *ignore,
|
||||
FTraceResults &res,
|
||||
DWORD flags, bool (*callback)(FTraceResults &res))
|
||||
{
|
||||
int ptflags;
|
||||
|
||||
ptflags = actorMask ? PT_ADDLINES|PT_ADDTHINGS : PT_ADDLINES;
|
||||
|
||||
StartZ = z;
|
||||
Vx = vx;
|
||||
Vy = vy;
|
||||
Vz = vz;
|
||||
ActorMask = actorMask;
|
||||
WallMask = wallMask;
|
||||
IgnoreThis = ignore;
|
||||
CurSector = sector;
|
||||
MaxDist = maxDist;
|
||||
EnterDist = 0;
|
||||
TraceCallback = callback;
|
||||
TraceFlags = flags;
|
||||
res.CrossedWater = NULL;
|
||||
Results = &res;
|
||||
|
||||
res.HitType = TRACE_HitNone;
|
||||
|
||||
if (P_PathTraverse (x, y, x + FixedMul (vx, maxDist), y + FixedMul (vy, maxDist),
|
||||
ptflags, PTR_TraceIterator))
|
||||
{ // check for intersection with floor/ceiling
|
||||
res.Sector = CurSector;
|
||||
|
||||
if (CheckSectorPlane (CurSector, true))
|
||||
{
|
||||
res.HitType = TRACE_HitFloor;
|
||||
if (res.CrossedWater == NULL &&
|
||||
CurSector->heightsec != NULL &&
|
||||
CurSector->heightsec->floorplane.ZatPoint (res.X, res.Y) >= res.Z)
|
||||
{
|
||||
res.CrossedWater = CurSector;
|
||||
}
|
||||
}
|
||||
else if (CheckSectorPlane (CurSector, false))
|
||||
{
|
||||
res.HitType = TRACE_HitCeiling;
|
||||
}
|
||||
}
|
||||
|
||||
if (res.HitType != TRACE_HitNone)
|
||||
{
|
||||
if (flags)
|
||||
{
|
||||
return EditTraceResult (flags, res);
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
res.HitType = TRACE_HitNone;
|
||||
res.X = x + FixedMul (vx, maxDist);
|
||||
res.Y = y + FixedMul (vy, maxDist);
|
||||
res.Z = z + FixedMul (vz, maxDist);
|
||||
res.Distance = maxDist;
|
||||
res.Fraction = FRACUNIT;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static BOOL PTR_TraceIterator (intercept_t *in)
|
||||
{
|
||||
fixed_t hitx, hity, hitz;
|
||||
fixed_t dist;
|
||||
|
||||
if (in->isaline)
|
||||
{
|
||||
int lineside;
|
||||
sector_t *entersector;
|
||||
|
||||
dist = FixedMul (MaxDist, in->frac);
|
||||
hitx = trace.x + FixedMul (Vx, dist);
|
||||
hity = trace.y + FixedMul (Vy, dist);
|
||||
hitz = StartZ + FixedMul (Vz, dist);
|
||||
|
||||
fixed_t ff, fc, bf = 0, bc = 0;
|
||||
|
||||
if (in->d.line->frontsector == CurSector)
|
||||
{
|
||||
lineside = 0;
|
||||
}
|
||||
else if (in->d.line->backsector == CurSector)
|
||||
{
|
||||
lineside = 1;
|
||||
}
|
||||
else
|
||||
{ // Dammit. Why does Doom have to allow non-closed sectors?
|
||||
if (in->d.line->backsector == NULL)
|
||||
{
|
||||
lineside = 0;
|
||||
CurSector = in->d.line->frontsector;
|
||||
}
|
||||
else
|
||||
{
|
||||
lineside = P_PointOnLineSide (trace.x, trace.y, in->d.line);
|
||||
CurSector = lineside ? in->d.line->backsector : in->d.line->frontsector;
|
||||
}
|
||||
}
|
||||
|
||||
if (!(in->d.line->flags & ML_TWOSIDED))
|
||||
{
|
||||
entersector = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
entersector = (lineside == 0) ? in->d.line->backsector : in->d.line->frontsector;
|
||||
}
|
||||
|
||||
ff = CurSector->floorplane.ZatPoint (hitx, hity);
|
||||
fc = CurSector->ceilingplane.ZatPoint (hitx, hity);
|
||||
|
||||
if (entersector != NULL)
|
||||
{
|
||||
bf = entersector->floorplane.ZatPoint (hitx, hity);
|
||||
bc = entersector->ceilingplane.ZatPoint (hitx, hity);
|
||||
}
|
||||
|
||||
if (Results->CrossedWater == NULL &&
|
||||
CurSector->heightsec &&
|
||||
!(CurSector->MoreFlags & SECF_IGNOREHEIGHTSEC) &&
|
||||
//CurSector->heightsec->waterzone &&
|
||||
hitz <= CurSector->heightsec->floorplane.ZatPoint (hitx, hity))
|
||||
{
|
||||
// hit crossed a water plane
|
||||
Results->CrossedWater = CurSector;
|
||||
}
|
||||
|
||||
if (hitz <= ff)
|
||||
{ // hit floor in front of wall
|
||||
Results->HitType = TRACE_HitFloor;
|
||||
}
|
||||
else if (hitz >= fc)
|
||||
{ // hit ceiling in front of wall
|
||||
Results->HitType = TRACE_HitCeiling;
|
||||
}
|
||||
else if (entersector == NULL ||
|
||||
hitz <= bf || hitz >= bc ||
|
||||
in->d.line->flags & WallMask)
|
||||
{ // hit the wall
|
||||
Results->HitType = TRACE_HitWall;
|
||||
Results->Tier =
|
||||
entersector == NULL ? TIER_Middle :
|
||||
hitz <= bf ? TIER_Lower :
|
||||
hitz >= bc ? TIER_Upper : TIER_Middle;
|
||||
if (TraceFlags & TRACE_Impact)
|
||||
{
|
||||
P_ActivateLine (in->d.line, IgnoreThis, lineside, SPAC_IMPACT);
|
||||
}
|
||||
}
|
||||
else
|
||||
{ // made it past the wall
|
||||
Results->HitType = TRACE_HitNone;
|
||||
if (TraceFlags & TRACE_PCross)
|
||||
{
|
||||
P_ActivateLine (in->d.line, IgnoreThis, lineside, SPAC_PCROSS);
|
||||
}
|
||||
if (TraceFlags & TRACE_Impact)
|
||||
{ // This is incorrect for "impact", but Hexen did this, so
|
||||
// we need to as well, for compatibility
|
||||
P_ActivateLine (in->d.line, IgnoreThis, lineside, SPAC_IMPACT);
|
||||
}
|
||||
}
|
||||
|
||||
if (Results->HitType != TRACE_HitNone)
|
||||
{
|
||||
// We hit something, so figure out where exactly
|
||||
Results->Sector = CurSector;
|
||||
|
||||
if (Results->HitType != TRACE_HitWall &&
|
||||
!CheckSectorPlane (CurSector, Results->HitType == TRACE_HitFloor))
|
||||
{ // trace is parallel to the plane (or right on it)
|
||||
if (entersector == NULL)
|
||||
{
|
||||
Results->HitType = TRACE_HitWall;
|
||||
Results->Tier = TIER_Middle;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (hitz <= bf || hitz >= bc)
|
||||
{
|
||||
Results->HitType = TRACE_HitWall;
|
||||
Results->Tier =
|
||||
hitz <= bf ? TIER_Lower :
|
||||
hitz >= bc ? TIER_Upper : TIER_Middle;
|
||||
}
|
||||
else
|
||||
{
|
||||
Results->HitType = TRACE_HitNone;
|
||||
}
|
||||
}
|
||||
if (Results->HitType == TRACE_HitWall && TraceFlags & TRACE_Impact)
|
||||
{
|
||||
P_ActivateLine (in->d.line, IgnoreThis, lineside, SPAC_IMPACT);
|
||||
}
|
||||
}
|
||||
|
||||
if (Results->HitType == TRACE_HitWall)
|
||||
{
|
||||
Results->X = hitx;
|
||||
Results->Y = hity;
|
||||
Results->Z = hitz;
|
||||
Results->Distance = dist;
|
||||
Results->Fraction = in->frac;
|
||||
Results->Line = in->d.line;
|
||||
Results->Side = lineside;
|
||||
}
|
||||
}
|
||||
|
||||
if (Results->HitType == TRACE_HitNone)
|
||||
{
|
||||
CurSector = entersector;
|
||||
EnterDist = dist;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (TraceCallback != NULL)
|
||||
{
|
||||
return TraceCallback (*Results);
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Encountered an actor
|
||||
if (!(in->d.thing->flags & ActorMask) ||
|
||||
in->d.thing == IgnoreThis)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
dist = FixedMul (MaxDist, in->frac);
|
||||
hitx = trace.x + FixedMul (Vx, dist);
|
||||
hity = trace.y + FixedMul (Vy, dist);
|
||||
hitz = StartZ + FixedMul (Vz, dist);
|
||||
|
||||
if (hitz > in->d.thing->z + in->d.thing->height)
|
||||
{ // hit above actor
|
||||
return true;
|
||||
}
|
||||
else if (hitz < in->d.thing->z)
|
||||
{ // hit below actor
|
||||
return true;
|
||||
}
|
||||
|
||||
Results->HitType = TRACE_HitActor;
|
||||
Results->X = hitx;
|
||||
Results->Y = hity;
|
||||
Results->Z = hitz;
|
||||
Results->Distance = dist;
|
||||
Results->Fraction = in->frac;
|
||||
Results->Actor = in->d.thing;
|
||||
|
||||
if (TraceCallback != NULL)
|
||||
{
|
||||
return TraceCallback (*Results);
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static bool CheckSectorPlane (const sector_t *sector, bool checkFloor)
|
||||
{
|
||||
secplane_t plane;
|
||||
|
||||
if (checkFloor)
|
||||
{
|
||||
plane = sector->floorplane;
|
||||
}
|
||||
else
|
||||
{
|
||||
plane = sector->ceilingplane;
|
||||
}
|
||||
|
||||
fixed_t den = TMulScale16 (plane.a, Vx, plane.b, Vy, plane.c, Vz);
|
||||
|
||||
if (den != 0)
|
||||
{
|
||||
fixed_t num = TMulScale16 (plane.a, trace.x,
|
||||
plane.b, trace.y,
|
||||
plane.c, StartZ) + plane.d;
|
||||
|
||||
fixed_t hitdist = FixedDiv (-num, den);
|
||||
|
||||
if (hitdist > EnterDist && hitdist < MaxDist)
|
||||
{
|
||||
Results->X = trace.x + FixedMul (Vx, hitdist);
|
||||
Results->Y = trace.y + FixedMul (Vy, hitdist);
|
||||
Results->Z = StartZ + FixedMul (Vz, hitdist);
|
||||
Results->Distance = hitdist;
|
||||
Results->Fraction = FixedDiv (hitdist, MaxDist);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool EditTraceResult (DWORD flags, FTraceResults &res)
|
||||
{
|
||||
if (flags & TRACE_NoSky)
|
||||
{ // Throw away sky hits
|
||||
if (res.HitType == TRACE_HitFloor)
|
||||
{
|
||||
if (res.Sector->floorpic == skyflatnum)
|
||||
{
|
||||
res.HitType = TRACE_HitNone;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (res.HitType == TRACE_HitCeiling)
|
||||
{
|
||||
if (res.Sector->ceilingpic == skyflatnum)
|
||||
{
|
||||
res.HitType = TRACE_HitNone;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (res.HitType == TRACE_HitWall)
|
||||
{
|
||||
if (res.Tier == TIER_Upper &&
|
||||
res.Line->frontsector->ceilingpic == skyflatnum &&
|
||||
res.Line->backsector->ceilingpic == skyflatnum)
|
||||
{
|
||||
res.HitType = TRACE_HitNone;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue