Directory restructuring to make it easier to version projects that don't build zdoom.exe.
SVN r4 (trunk)
This commit is contained in:
commit
cf11cbdb30
821 changed files with 361202 additions and 0 deletions
445
src/sdl/i_system.cpp
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445
src/sdl/i_system.cpp
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// $Log:$
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//
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// DESCRIPTION:
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//
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//-----------------------------------------------------------------------------
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <fnmatch.h>
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#ifdef OSF1
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#define _XOPEN_SOURCE_EXTENDED
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#endif
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#include <unistd.h>
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#ifdef OSF1
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#undef _XOPEN_SOURCE_EXTENDED
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#endif
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#include <stdarg.h>
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#include <sys/types.h>
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#include <sys/time.h>
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#include "doomerrors.h"
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#include <math.h>
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#include "SDL/SDL.h"
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#include "doomtype.h"
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#include "version.h"
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#include "doomdef.h"
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#include "cmdlib.h"
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#include "m_argv.h"
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#include "m_misc.h"
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#include "i_video.h"
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#include "i_sound.h"
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#include "i_music.h"
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#include "d_main.h"
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#include "d_net.h"
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#include "g_game.h"
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#include "i_system.h"
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#include "c_dispatch.h"
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#include "templates.h"
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#include "stats.h"
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#include "hardware.h"
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EXTERN_CVAR (String, language)
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#ifdef USEASM
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extern "C" BOOL STACK_ARGS CheckMMX (CPUInfo *cpu);
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#endif
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extern "C"
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{
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double SecondsPerCycle = 1e-8;
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double CyclesPerSecond = 1e8;
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CPUInfo CPU;
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}
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void CalculateCPUSpeed ();
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DWORD LanguageIDs[4] =
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{
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MAKE_ID ('e','n','u',0),
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MAKE_ID ('e','n','u',0),
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MAKE_ID ('e','n','u',0),
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MAKE_ID ('e','n','u',0)
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};
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int (*I_GetTime) (bool saveMS);
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int (*I_WaitForTic) (int);
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void I_Tactile (int on, int off, int total)
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{
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// UNUSED.
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on = off = total = 0;
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}
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ticcmd_t emptycmd;
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ticcmd_t *I_BaseTiccmd(void)
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{
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return &emptycmd;
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}
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void I_BeginRead(void)
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{
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}
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void I_EndRead(void)
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{
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}
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// [RH] Returns time in milliseconds
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unsigned int I_MSTime (void)
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{
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return SDL_GetTicks ();
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}
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static DWORD TicStart;
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static DWORD TicNext;
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//
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// I_GetTime
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// returns time in 1/35th second tics
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//
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int I_GetTimePolled (bool saveMS)
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{
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DWORD tm = SDL_GetTicks ();
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if (saveMS)
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{
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TicStart = tm;
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TicNext = Scale ((Scale (tm, TICRATE, 1000) + 1), 1000, TICRATE);
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}
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return Scale (tm, TICRATE, 1000);
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}
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int I_WaitForTicPolled (int prevtic)
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{
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int time;
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while ((time = I_GetTimePolled(false)) <= prevtic)
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;
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return time;
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}
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// Returns the fractional amount of a tic passed since the most recent tic
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fixed_t I_GetTimeFrac (DWORD *ms)
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{
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DWORD now = SDL_GetTicks ();
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if (ms) *ms = TicNext;
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DWORD step = TicNext - TicStart;
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if (step == 0)
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{
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return FRACUNIT;
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}
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else
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{
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fixed_t frac = clamp<fixed_t> ((now - TicStart)*FRACUNIT/step, 0, FRACUNIT);
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return frac;
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}
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}
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void I_WaitVBL (int count)
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{
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// I_WaitVBL is never used to actually synchronize to the
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// vertical blank. Instead, it's used for delay purposes.
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usleep (1000000 * count / 70);
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}
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//
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// SetLanguageIDs
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//
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void SetLanguageIDs ()
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{
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}
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//
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// I_Init
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//
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void I_Init (void)
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{
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#ifndef USEASM
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memset (&CPU, 0, sizeof(CPU));
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#else
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CheckMMX (&CPU);
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CalculateCPUSpeed ();
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// Why does Intel right-justify this string?
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char *f = CPU.CPUString, *t = f;
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while (*f == ' ')
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{
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++f;
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}
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if (f != t)
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{
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while (*f != 0)
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{
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*t++ = *f++;
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}
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}
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#endif
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if (CPU.VendorID[0])
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{
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Printf ("CPU Vendor ID: %s\n", CPU.VendorID);
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if (CPU.CPUString[0])
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{
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Printf (" Name: %s\n", CPU.CPUString);
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}
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if (CPU.bIsAMD)
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{
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Printf (" Family %d (%d), Model %d, Stepping %d\n",
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CPU.Family, CPU.AMDFamily, CPU.AMDModel, CPU.AMDStepping);
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}
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else
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{
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Printf (" Family %d, Model %d, Stepping %d\n",
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CPU.Family, CPU.Model, CPU.Stepping);
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}
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Printf (" Features:");
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if (CPU.bMMX) Printf (" MMX");
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if (CPU.bMMXPlus) Printf (" MMX+");
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if (CPU.bSSE) Printf (" SSE");
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if (CPU.bSSE2) Printf (" SSE2");
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if (CPU.bSSE3) Printf (" SSE3");
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if (CPU.b3DNow) Printf (" 3DNow!");
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if (CPU.b3DNowPlus) Printf (" 3DNow!+");
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Printf ("\n");
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}
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I_GetTime = I_GetTimePolled;
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I_WaitForTic = I_WaitForTicPolled;
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I_InitSound ();
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I_InitHardware ();
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}
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void CalculateCPUSpeed ()
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{
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timeval start, stop, now;
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cycle_t ClockCycles;
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DWORD usec;
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if (CPU.bRDTSC)
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{
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ClockCycles = 0;
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clock (ClockCycles);
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gettimeofday (&start, NULL);
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// Count cycles for at least 100 milliseconds.
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// We don't have the same accuracy we can get with the Win32
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// performance counters, so we have to time longer.
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stop.tv_usec = start.tv_usec + 100000;
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stop.tv_sec = start.tv_sec;
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if (stop.tv_usec >= 1000000)
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{
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stop.tv_usec -= 1000000;
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stop.tv_sec += 1;
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}
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do
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{
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gettimeofday (&now, NULL);
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} while (timercmp (&now, &stop, <));
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unclock (ClockCycles);
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gettimeofday (&now, NULL);
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usec = now.tv_usec - start.tv_usec;
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CyclesPerSecond = (double)ClockCycles * 1e6 / (double)usec;
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SecondsPerCycle = 1.0 / CyclesPerSecond;
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}
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Printf (PRINT_HIGH, "CPU Speed: ~%f MHz\n", CyclesPerSecond / 1e6);
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}
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//
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// I_Quit
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//
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static int has_exited;
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void STACK_ARGS I_Quit (void)
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{
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has_exited = 1; /* Prevent infinitely recursive exits -- killough */
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if (demorecording)
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G_CheckDemoStatus();
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G_ClearSnapshots ();
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}
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//
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// I_Error
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//
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extern FILE *Logfile;
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BOOL gameisdead;
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void STACK_ARGS I_FatalError (const char *error, ...)
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{
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static BOOL alreadyThrown = false;
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gameisdead = true;
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if (!alreadyThrown) // ignore all but the first message -- killough
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{
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alreadyThrown = true;
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char errortext[MAX_ERRORTEXT];
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int index;
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va_list argptr;
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va_start (argptr, error);
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index = vsprintf (errortext, error, argptr);
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va_end (argptr);
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// Record error to log (if logging)
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if (Logfile)
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fprintf (Logfile, "\n**** DIED WITH FATAL ERROR:\n%s\n", errortext);
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// throw CFatalError (errortext);
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fprintf (stderr, "%s\n", errortext);
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exit (-1);
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}
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if (!has_exited) // If it hasn't exited yet, exit now -- killough
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{
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has_exited = 1; // Prevent infinitely recursive exits -- killough
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exit(-1);
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}
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}
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void STACK_ARGS I_Error (const char *error, ...)
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{
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va_list argptr;
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char errortext[MAX_ERRORTEXT];
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va_start (argptr, error);
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vsprintf (errortext, error, argptr);
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va_end (argptr);
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throw CRecoverableError (errortext);
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}
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char DoomStartupTitle[256] = { 0 };
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void I_SetTitleString (const char *title)
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{
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strcpy (DoomStartupTitle, title);
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}
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void I_PrintStr (const char *cp, bool scroll)
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{
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fputs (cp, stdout);
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if (scroll)
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putc ('\n', stdout);
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fflush (stdout);
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}
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EXTERN_CVAR (Bool, queryiwad)
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int I_PickIWad (WadStuff *wads, int numwads)
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{
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int i;
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printf ("Please select a game wad:\n");
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for (i = 0; i < numwads; ++i)
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{
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char *filepart = strrchr (wads[i].Path, '/');
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if (filepart == NULL)
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filepart = wads[i].Path;
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else
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filepart++;
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printf ("%d. %s (%s)\n", i+1, IWADTypeNames[wads[i].Type], filepart);
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}
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printf ("Which one? ");
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scanf ("%d", &i);
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if (i > numwads)
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return -1;
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return i-1;
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}
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static const char *pattern;
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#ifdef OSF1
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static int matchfile (struct dirent *ent)
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#else
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static int matchfile (const struct dirent *ent)
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#endif
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{
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return fnmatch (pattern, ent->d_name, FNM_NOESCAPE) == 0;
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}
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void *I_FindFirst (const char *filespec, findstate_t *fileinfo)
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{
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char *slash = strrchr (filespec, '/');
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if (slash)
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pattern = slash+1;
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else
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pattern = filespec;
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fileinfo->current = 0;
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fileinfo->count = scandir (".", &fileinfo->namelist,
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matchfile, alphasort);
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if (fileinfo->count > 0)
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{
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return fileinfo;
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}
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return (void*)-1;
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}
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int I_FindNext (void *handle, findstate_t *fileinfo)
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{
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findstate_t *state = (findstate_t *)handle;
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if (state->current < fileinfo->count)
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{
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return ++state->current < fileinfo->count ? 0 : -1;
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}
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return -1;
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}
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int I_FindClose (void *handle)
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{
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findstate_t *state = (findstate_t *)handle;
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if (state->count > 0)
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{
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state->count = 0;
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free (state->namelist);
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state->namelist = NULL;
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}
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return 0;
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}
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int I_FindAttr (findstate_t *fileinfo)
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{
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struct dirent *ent = fileinfo->namelist[fileinfo->current];
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#ifdef OSF1
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return 0; // I don't know how to detect dirs under OSF/1
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#else
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return (ent->d_type == DT_DIR) ? FA_DIREC : 0;
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#endif
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}
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// No clipboard support for Linux
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void I_PutInClipboard (const char *str)
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{
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}
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char *I_GetFromClipboard ()
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{
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return NULL;
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}
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