Directory restructuring to make it easier to version projects that don't build zdoom.exe.
SVN r4 (trunk)
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src/v_collection.cpp
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src/v_collection.cpp
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/*
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** v_collection.cpp
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** Holds a collection of images
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2005 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "v_collection.h"
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#include "v_font.h"
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#include "v_video.h"
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#include "m_swap.h"
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#include "w_wad.h"
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FImageCollection::FImageCollection ()
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: NumImages (0), ImageMap (0)
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{
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}
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FImageCollection::FImageCollection (const char **patchNames, int numPatches)
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{
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Init (patchNames, numPatches);
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}
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FImageCollection::~FImageCollection ()
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{
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Uninit ();
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}
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void FImageCollection::Init (const char **patchNames, int numPatches, int namespc)
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{
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NumImages = numPatches;
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ImageMap = new int[numPatches];
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for (int i = 0; i < numPatches; ++i)
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{
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int picnum = TexMan.AddPatch (patchNames[i], namespc);
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if (picnum == -1 && namespc != ns_sprites)
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{
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picnum = TexMan.AddPatch (patchNames[i], ns_sprites);
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}
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ImageMap[i] = picnum;
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}
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}
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void FImageCollection::Uninit ()
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{
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if (ImageMap != NULL)
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{
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delete[] ImageMap;
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ImageMap = NULL;
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}
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NumImages = 0;
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}
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FTexture *FImageCollection::operator[] (int index) const
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{
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if ((unsigned int)index >= (unsigned int)NumImages)
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{
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return NULL;
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}
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return ImageMap[index] < 0 ? NULL : TexMan[ImageMap[index]];
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}
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