- reinstated abort-on-error for any problem that gets reported during DECORATE code generation.
- fixed: DECORATE allowed a silent conversion from names to integers. In old versions the name was converted to 0, since the scripting branch to the name index. Reverted to the old behavior but added a warning message.
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parent
1703842a94
commit
cf21bb1524
3 changed files with 37 additions and 16 deletions
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@ -358,10 +358,22 @@ FxExpression *FxIntCast::Resolve(FCompileContext &ctx)
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if (basex->ValueType->GetRegType() == REGT_INT)
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{
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FxExpression *x = basex;
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basex = NULL;
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delete this;
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return x;
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if (basex->ValueType != TypeName)
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{
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FxExpression *x = basex;
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basex = NULL;
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delete this;
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return x;
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}
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else
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{
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// Ugh. This should abort, but too many mods fell into this logic hole somewhere, so this seroious error needs to be reduced to a warning. :(
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if (!basex->isConstant()) ScriptPosition.Message(MSG_WARNING, "Numeric type expected, got a name");
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else ScriptPosition.Message(MSG_WARNING, "Numeric type expected, got \"%s\"", static_cast<FxConstant*>(basex)->GetValue().GetName().GetChars());
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FxExpression * x = new FxConstant(0, ScriptPosition);
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delete this;
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return x;
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}
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}
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else if (basex->ValueType->GetRegType() == REGT_FLOAT)
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{
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@ -374,12 +386,9 @@ FxExpression *FxIntCast::Resolve(FCompileContext &ctx)
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}
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return this;
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}
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else
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{
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ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
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delete this;
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return NULL;
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}
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ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
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delete this;
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return NULL;
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}
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//==========================================================================
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@ -443,14 +452,26 @@ FxExpression *FxFloatCast::Resolve(FCompileContext &ctx)
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}
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else if (basex->ValueType->GetRegType() == REGT_INT)
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{
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if (basex->isConstant())
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if (basex->ValueType != TypeName)
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{
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ExpVal constval = static_cast<FxConstant *>(basex)->GetValue();
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FxExpression *x = new FxConstant(constval.GetFloat(), ScriptPosition);
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if (basex->isConstant())
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{
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ExpVal constval = static_cast<FxConstant *>(basex)->GetValue();
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FxExpression *x = new FxConstant(constval.GetFloat(), ScriptPosition);
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delete this;
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return x;
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}
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return this;
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}
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else
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{
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// Ugh. This should abort, but too many mods fell into this logic hole somewhere, so this seroious error needs to be reduced to a warning. :(
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if (!basex->isConstant()) ScriptPosition.Message(MSG_WARNING, "Numeric type expected, got a name");
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else ScriptPosition.Message(MSG_WARNING, "Numeric type expected, got \"%s\"", static_cast<FxConstant*>(basex)->GetValue().GetName().GetChars());
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FxExpression *x = new FxConstant(0.0, ScriptPosition);
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delete this;
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return x;
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}
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return this;
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}
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else
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{
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