- adjustments.

This commit is contained in:
Christoph Oelckers 2016-03-30 20:01:44 +02:00
commit cf44d2e37a
18 changed files with 133 additions and 137 deletions

View file

@ -459,8 +459,8 @@ void gl_RecalcVertexHeights(vertex_t * v)
{
for(j=0;j<2;j++)
{
if (j==0) height=FIXED2FLOAT(v->sectors[i]->ceilingplane.ZatPoint(v));
else height=FIXED2FLOAT(v->sectors[i]->floorplane.ZatPoint(v));
if (j==0) height=v->sectors[i]->ceilingplane.ZatPoint(v);
else height=v->sectors[i]->floorplane.ZatPoint(v);
for(k=0;k<v->numheights;k++)
{