- adjustments.
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18 changed files with 133 additions and 137 deletions
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@ -459,8 +459,8 @@ void gl_RecalcVertexHeights(vertex_t * v)
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{
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for(j=0;j<2;j++)
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{
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if (j==0) height=FIXED2FLOAT(v->sectors[i]->ceilingplane.ZatPoint(v));
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else height=FIXED2FLOAT(v->sectors[i]->floorplane.ZatPoint(v));
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if (j==0) height=v->sectors[i]->ceilingplane.ZatPoint(v);
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else height=v->sectors[i]->floorplane.ZatPoint(v);
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for(k=0;k<v->numheights;k++)
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{
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