- adjustments.
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18 changed files with 133 additions and 137 deletions
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@ -599,8 +599,8 @@ void FGLRenderer::FillSimplePoly(FTexture *texture, FVector2 *points, int npoint
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int i;
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bool dorotate = rotation != 0;
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float cosrot = cos(ToRadians(rotation));
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float sinrot = sin(ToRadians(rotation));
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float cosrot = cos(rotation.Radians());
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float sinrot = sin(rotation.Radians());
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//float yoffs = GatheringWipeScreen ? 0 : LBOffset;
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float uscale = float(1.f / (texture->GetScaledWidth() * scalex));
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