- moved around some pieces of code to make sharing with Raze easier.
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21 changed files with 96 additions and 74 deletions
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@ -247,7 +247,6 @@ public:
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// This is only needed for swapping out PlayerPawns and absolutely nothing else!
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virtual size_t PointerSubstitution (DObject *old, DObject *notOld);
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static void StaticPointerSubstitution (AActor *old, AActor *notOld);
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PClass *GetClass() const
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{
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