- moved around some pieces of code to make sharing with Raze easier.
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21 changed files with 96 additions and 74 deletions
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@ -276,8 +276,6 @@ void MarkArray(DObject **obj, size_t count)
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static void MarkRoot()
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{
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int i;
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Gray = NULL;
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Mark(StatusBar);
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M_MarkMenus();
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@ -288,7 +286,7 @@ static void MarkRoot()
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Level->Mark();
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// Mark players.
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for (i = 0; i < MAXPLAYERS; i++)
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for (int i = 0; i < MAXPLAYERS; i++)
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{
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if (playeringame[i])
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players[i].PropagateMark();
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