- moved around some pieces of code to make sharing with Raze easier.
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21 changed files with 96 additions and 74 deletions
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@ -996,7 +996,7 @@ void P_SetupPsprites(player_t *player, bool startweaponup)
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player->DestroyPSprites();
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// Spawn the ready weapon
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player->PendingWeapon = !startweaponup ? player->ReadyWeapon : WP_NOCHANGE;
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player->PendingWeapon = !startweaponup ? player->ReadyWeapon : (AActor*)WP_NOCHANGE;
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P_BringUpWeapon (player);
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}
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