- made the translation container a class.
This also splits off some Doom-specific implementation details into higher level headers.
This commit is contained in:
parent
520a96033b
commit
cf757ba834
32 changed files with 293 additions and 375 deletions
|
|
@ -1614,7 +1614,7 @@ void FLevelLocals::QueueBody (AActor *body)
|
|||
GetTranslationType(body->Translation) == TRANSLATION_PlayersExtra)
|
||||
{
|
||||
// This needs to be able to handle multiple levels, in case a level with dead players is used as a secondary one later.
|
||||
CopyTranslation(TRANSLATION(TRANSLATION_PlayerCorpses, modslot), body->Translation);
|
||||
palMgr.CopyTranslation(TRANSLATION(TRANSLATION_PlayerCorpses, modslot), body->Translation);
|
||||
body->Translation = TRANSLATION(TRANSLATION_PlayerCorpses, modslot);
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue