- made the translation container a class.
This also splits off some Doom-specific implementation details into higher level headers.
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32 changed files with 293 additions and 375 deletions
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@ -406,7 +406,7 @@ void P_SetupLevel(FLevelLocals *Level, int position, bool newGame)
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{
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Level->Players[i]->mo = nullptr;
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}
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ClearTranslationSlot(TRANSLATION_LevelScripted);
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palMgr.ClearTranslationSlot(TRANSLATION_LevelScripted);
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// Initial height of PointOfView will be set by player think.
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