- made the translation container a class.

This also splits off some Doom-specific implementation details into higher level headers.
This commit is contained in:
Christoph Oelckers 2020-04-11 12:43:46 +02:00
commit cf757ba834
32 changed files with 293 additions and 375 deletions

View file

@ -406,7 +406,7 @@ void P_SetupLevel(FLevelLocals *Level, int position, bool newGame)
{
Level->Players[i]->mo = nullptr;
}
ClearTranslationSlot(TRANSLATION_LevelScripted);
palMgr.ClearTranslationSlot(TRANSLATION_LevelScripted);
// Initial height of PointOfView will be set by player think.