- made the translation container a class.

This also splits off some Doom-specific implementation details into higher level headers.
This commit is contained in:
Christoph Oelckers 2020-04-11 12:43:46 +02:00
commit cf757ba834
32 changed files with 293 additions and 375 deletions

View file

@ -130,7 +130,7 @@ uint8_t *PolyHardwareTexture::MapBuffer()
return mCanvas->GetPixels();
}
unsigned int PolyHardwareTexture::CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, int translation, const char *name)
unsigned int PolyHardwareTexture::CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, const char *name)
{
return 0;
}
@ -166,9 +166,6 @@ void PolyHardwareTexture::CreateImage(FTexture *tex, int translation, int flags)
if (!tex->isHardwareCanvas())
{
auto remap = TranslationToTable(translation);
translation = remap == nullptr ? 0 : remap->GetUniqueIndex();
FTextureBuffer texbuffer = tex->CreateTexBuffer(translation, flags | CTF_ProcessData);
mCanvas->Resize(texbuffer.mWidth, texbuffer.mHeight, false);
memcpy(mCanvas->GetPixels(), texbuffer.mBuffer, texbuffer.mWidth * texbuffer.mHeight * 4);