- made the translation container a class.

This also splits off some Doom-specific implementation details into higher level headers.
This commit is contained in:
Christoph Oelckers 2020-04-11 12:43:46 +02:00
commit cf757ba834
32 changed files with 293 additions and 375 deletions

View file

@ -207,9 +207,6 @@ void VkHardwareTexture::CreateImage(FTexture *tex, int translation, int flags)
{
if (!tex->isHardwareCanvas())
{
auto remap = TranslationToTable(translation);
translation = remap == nullptr ? 0 : remap->GetUniqueIndex();
FTextureBuffer texbuffer = tex->CreateTexBuffer(translation, flags | CTF_ProcessData);
CreateTexture(texbuffer.mWidth, texbuffer.mHeight, 4, VK_FORMAT_B8G8R8A8_UNORM, texbuffer.mBuffer);
}
@ -348,7 +345,7 @@ uint8_t *VkHardwareTexture::MapBuffer()
return mappedSWFB;
}
unsigned int VkHardwareTexture::CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, int translation, const char *name)
unsigned int VkHardwareTexture::CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, const char *name)
{
return 0;
}