- fixed some leftover fixed point remnants in g_hexen.
- made the full-coordinate version of P_SpawnPlayerMissile use float coordinates.
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9 changed files with 30 additions and 35 deletions
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@ -37,7 +37,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_FogSpawn)
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};
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AActor *mo = NULL;
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angle_t delta;
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int delta;
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if (self->special1-- > 0)
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{
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