- fixed some leftover fixed point remnants in g_hexen.

- made the full-coordinate version of P_SpawnPlayerMissile use float coordinates.
This commit is contained in:
Christoph Oelckers 2016-03-22 00:30:56 +01:00
commit cf79e1cb6d
9 changed files with 30 additions and 35 deletions

View file

@ -65,7 +65,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_WraithRaise)
{
PARAM_ACTION_PROLOGUE;
if (A_RaiseMobj (self, 2*FRACUNIT))
if (A_RaiseMobj (self, 2))
{
// Reached it's target height
// [RH] Once a buried wraith is fully raised, it should be