- fixed some leftover fixed point remnants in g_hexen.
- made the full-coordinate version of P_SpawnPlayerMissile use float coordinates.
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9 changed files with 30 additions and 35 deletions
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@ -65,7 +65,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_WraithRaise)
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{
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PARAM_ACTION_PROLOGUE;
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if (A_RaiseMobj (self, 2*FRACUNIT))
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if (A_RaiseMobj (self, 2))
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{
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// Reached it's target height
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// [RH] Once a buried wraith is fully raised, it should be
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