- Removed the unused sfx_ variables for the chainsaw sounds.
- Fixed map name checks in idclev, hxvisit, for +map and the titlemap. - Changed handling of Zips so that the patches/, graphics/, sounds/ and music/ subdirectories no longer are placed in the global namespace. Instead new namespaces are defined. These namespaces aren't merged, however and searching in them either returns a lump inside it or one from the global namespace when it doesn't come from a Zip file. Proper order of files is still observed though. As a result proper use of the directories inside Zips is strictly enforced now so that for example anything used as a patch must be in the patches/ directory and won't be found anywhere else. SVN r199 (trunk)
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19 changed files with 95 additions and 65 deletions
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@ -104,10 +104,10 @@ CUSTOM_CVAR (Int, crosshair, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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}
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size = (SCREENWIDTH < 640) ? 'S' : 'B';
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sprintf (name, "XHAIR%c%d", size, num);
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if ((lump = Wads.CheckNumForName (name)) == -1)
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if ((lump = Wads.CheckNumForName (name, ns_graphics)) == -1)
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{
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sprintf (name, "XHAIR%c1", size);
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if ((lump = Wads.CheckNumForName (name)) == -1)
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if ((lump = Wads.CheckNumForName (name, ns_graphics)) == -1)
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{
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strcpy (name, "XHAIRS1");
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}
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