- Removed the unused sfx_ variables for the chainsaw sounds.
- Fixed map name checks in idclev, hxvisit, for +map and the titlemap. - Changed handling of Zips so that the patches/, graphics/, sounds/ and music/ subdirectories no longer are placed in the global namespace. Instead new namespaces are defined. These namespaces aren't merged, however and searching in them either returns a lump inside it or one from the global namespace when it doesn't come from a Zip file. Proper order of files is still observed though. As a result proper use of the directories inside Zips is strictly enforced now so that for example anything used as a patch must be in the patches/ directory and won't be found anywhere else. SVN r199 (trunk)
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19 changed files with 95 additions and 65 deletions
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@ -1381,11 +1381,11 @@ void M_DrawReadThis ()
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{
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char name[9];
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name[8] = 0;
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Wads.GetLumpName (name, Wads.GetNumForName (gameinfo.info.indexed.basePage) + InfoType);
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Wads.GetLumpName (name, Wads.GetNumForName (gameinfo.info.indexed.basePage, ns_graphics) + InfoType);
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tex = TexMan[name];
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if (InfoType > 1)
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{
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Wads.GetLumpName (name, Wads.GetNumForName (gameinfo.info.indexed.basePage) + InfoType - 1);
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Wads.GetLumpName (name, Wads.GetNumForName (gameinfo.info.indexed.basePage, ns_graphics) + InfoType - 1);
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prevpic = TexMan[name];
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}
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}
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