- Removed the unused sfx_ variables for the chainsaw sounds.

- Fixed map name checks in idclev, hxvisit, for +map and the titlemap.
- Changed handling of Zips so that the patches/, graphics/, sounds/ and
  music/ subdirectories no longer are placed in the global namespace. Instead
  new namespaces are defined. These namespaces aren't merged, however and 
  searching in them either returns a lump inside it or one from the global
  namespace when it doesn't come from a Zip file. Proper order of files is
  still observed though. As a result proper use of the directories inside Zips 
  is strictly enforced now so that for example anything used as a patch must be 
  in the patches/ directory and won't be found anywhere else.


SVN r199 (trunk)
This commit is contained in:
Christoph Oelckers 2006-06-19 15:31:10 +00:00
commit cf7d8ab43b
19 changed files with 95 additions and 65 deletions

View file

@ -1381,11 +1381,11 @@ void M_DrawReadThis ()
{
char name[9];
name[8] = 0;
Wads.GetLumpName (name, Wads.GetNumForName (gameinfo.info.indexed.basePage) + InfoType);
Wads.GetLumpName (name, Wads.GetNumForName (gameinfo.info.indexed.basePage, ns_graphics) + InfoType);
tex = TexMan[name];
if (InfoType > 1)
{
Wads.GetLumpName (name, Wads.GetNumForName (gameinfo.info.indexed.basePage) + InfoType - 1);
Wads.GetLumpName (name, Wads.GetNumForName (gameinfo.info.indexed.basePage, ns_graphics) + InfoType - 1);
prevpic = TexMan[name];
}
}