- Removed the unused sfx_ variables for the chainsaw sounds.
- Fixed map name checks in idclev, hxvisit, for +map and the titlemap. - Changed handling of Zips so that the patches/, graphics/, sounds/ and music/ subdirectories no longer are placed in the global namespace. Instead new namespaces are defined. These namespaces aren't merged, however and searching in them either returns a lump inside it or one from the global namespace when it doesn't come from a Zip file. Proper order of files is still observed though. As a result proper use of the directories inside Zips is strictly enforced now so that for example anything used as a patch must be in the patches/ directory and won't be found anywhere else. SVN r199 (trunk)
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19 changed files with 95 additions and 65 deletions
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@ -1931,11 +1931,7 @@ void DLevelScript::DoSetFont (int fontnum)
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num = TexMan.CheckForTexture (fontname, FTexture::TEX_Any);
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if (num <= 0)
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{
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num = Wads.CheckNumForName (fontname);
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if (num > 0)
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{
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num = TexMan.CreateTexture (num);
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}
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num = TexMan.AddPatch(fontname);
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}
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if (num > 0)
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{
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