- Removed the unused sfx_ variables for the chainsaw sounds.
- Fixed map name checks in idclev, hxvisit, for +map and the titlemap. - Changed handling of Zips so that the patches/, graphics/, sounds/ and music/ subdirectories no longer are placed in the global namespace. Instead new namespaces are defined. These namespaces aren't merged, however and searching in them either returns a lump inside it or one from the global namespace when it doesn't come from a Zip file. Proper order of files is still observed though. As a result proper use of the directories inside Zips is strictly enforced now so that for example anything used as a patch must be in the patches/ directory and won't be found anywhere else. SVN r199 (trunk)
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19 changed files with 95 additions and 65 deletions
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@ -512,7 +512,7 @@ void R_InitSkins (void)
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int lump = Wads.CheckNumForName (sc_String, skins[i].namespc);
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if (lump == -1)
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{
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lump = Wads.CheckNumForName (sc_String);
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lump = Wads.CheckNumForName (sc_String, ns_sounds);
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}
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if (lump != -1)
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{
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@ -545,7 +545,7 @@ void R_InitSkins (void)
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sndlumps[j] = Wads.CheckNumForName (sc_String, skins[i].namespc);
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if (sndlumps[j] == -1)
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{ // Replacement not found, try finding it in the global namespace
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sndlumps[j] = Wads.CheckNumForName (sc_String);
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sndlumps[j] = Wads.CheckNumForName (sc_String, ns_sounds);
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}
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}
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}
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