- Removed the unused sfx_ variables for the chainsaw sounds.
- Fixed map name checks in idclev, hxvisit, for +map and the titlemap. - Changed handling of Zips so that the patches/, graphics/, sounds/ and music/ subdirectories no longer are placed in the global namespace. Instead new namespaces are defined. These namespaces aren't merged, however and searching in them either returns a lump inside it or one from the global namespace when it doesn't come from a Zip file. Proper order of files is still observed though. As a result proper use of the directories inside Zips is strictly enforced now so that for example anything used as a patch must be in the patches/ directory and won't be found anywhere else. SVN r199 (trunk)
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19 changed files with 95 additions and 65 deletions
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@ -440,7 +440,7 @@ int S_FindSoundTentative (const char *name)
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int S_AddSound (const char *logicalname, const char *lumpname)
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{
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return S_AddSound (logicalname,
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lumpname ? Wads.CheckNumForName (lumpname) : -1);
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lumpname ? Wads.CheckNumForName (lumpname, ns_sounds) : -1);
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}
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static int S_AddSound (const char *logicalname, int lumpnum)
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@ -494,7 +494,7 @@ int S_AddPlayerSound (const char *pclass, int gender, int refid,
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const char *lumpname)
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{
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return S_AddPlayerSound (pclass, gender, refid,
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lumpname ? Wads.CheckNumForName (lumpname) : -1);
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lumpname ? Wads.CheckNumForName (lumpname, ns_sounds) : -1);
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}
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int S_AddPlayerSound (const char *pclass, int gender, int refid, int lumpnum, bool fromskin)
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@ -648,15 +648,7 @@ void S_ParseSndInfo ()
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S_ShrinkPlayerSoundLists ();
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// [RH] Hack for pitch varying
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sfx_sawup = S_FindSound ("weapons/sawup");
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sfx_sawidl = S_FindSound ("weapons/sawidle");
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sfx_sawful = S_FindSound ("weapons/sawfull");
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sfx_sawhit = S_FindSound ("weapons/sawhit");
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sfx_itemup = S_FindSound ("misc/i_pkup");
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sfx_tink = S_FindSound ("misc/chat2");
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sfx_empty = Wads.CheckNumForName ("dsempty");
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sfx_empty = Wads.CheckNumForName ("dsempty", ns_sounds);
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}
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//==========================================================================
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