- Removed the unused sfx_ variables for the chainsaw sounds.

- Fixed map name checks in idclev, hxvisit, for +map and the titlemap.
- Changed handling of Zips so that the patches/, graphics/, sounds/ and
  music/ subdirectories no longer are placed in the global namespace. Instead
  new namespaces are defined. These namespaces aren't merged, however and 
  searching in them either returns a lump inside it or one from the global
  namespace when it doesn't come from a Zip file. Proper order of files is
  still observed though. As a result proper use of the directories inside Zips 
  is strictly enforced now so that for example anything used as a patch must be 
  in the patches/ directory and won't be found anywhere else.


SVN r199 (trunk)
This commit is contained in:
Christoph Oelckers 2006-06-19 15:31:10 +00:00
commit cf7d8ab43b
19 changed files with 95 additions and 65 deletions

View file

@ -193,15 +193,15 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
for (i = 0; i < count; i++)
{
sprintf (buffer, nametemplate, i + start);
lump = Wads.CheckNumForName (buffer);
lump = Wads.CheckNumForName (buffer, ns_graphics);
if (doomtemplate && lump >= 0 && i + start == 121)
{ // HACKHACK: Don't load STCFN121 in doom(2), because
// it's not really a lower-case 'y' but an upper-case 'I'.
// Because a lot of wads with their own font seem to foolishly
// copy STCFN121 and make it an 'I' themselves, wads must
// provide STCFN120 (x) and STCFN122 (z) for STCFN121 to load.
if (Wads.CheckNumForName ("STCFN120") == -1 ||
Wads.CheckNumForName ("STCFN122") == -1)
if (Wads.CheckNumForName ("STCFN120", ns_graphics) == -1 ||
Wads.CheckNumForName ("STCFN122", ns_graphics) == -1)
{
lump = -1;
}