- fixed missing checks for function calls from DECORATE
State functions could call ZScript code with incompatible self pointer, e.g. weapon's function could be called with self pointed to player pawn DECORATE scripts that contain such errors are no longer accepted https://forum.zdoom.org/viewtopic.php?t=66429
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1 changed files with 2 additions and 1 deletions
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@ -510,7 +510,8 @@ static FxExpression *ParseExpression0 (FScanner &sc, PClassActor *cls)
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sc.UnGet();
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ParseFunctionParameters(sc, cls, args, func, "", nullptr);
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}
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return new FxVMFunctionCall(new FxSelf(sc), func, args, sc, false);
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// FxVMFunctionCall cannot be used here as it lacks some important checks
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return new FxFunctionCall(identifier, NAME_None, args, sc);
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}
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}
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