- fixed: The order of items in the main menu was wrong. Doom is supposed to have 'Options' in second place. Many vanilla-compatible mods with special one-patch menus would not work correctly due to this. Fortunately the only mod I could find that relied on ZDoom's order was Action Doom 2, which as an IWAD can easily be handled by a simple configuration option.
- added 'else' blocks to MENUDEF parser. SVN r2854 (trunk)
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6 changed files with 29 additions and 6 deletions
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@ -277,6 +277,7 @@ void FMapInfoParser::ParseGameInfo()
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GAMEINFOKEY_STRING(CursorPic, "CursorPic")
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GAMEINFOKEY_BOOL(noloopfinalemusic, "noloopfinalemusic")
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GAMEINFOKEY_BOOL(drawreadthis, "drawreadthis")
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GAMEINFOKEY_BOOL(swapmenu, "swapmenu")
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GAMEINFOKEY_BOOL(intermissioncounter, "intermissioncounter")
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GAMEINFOKEY_BOOL(nightmarefast, "nightmarefast")
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GAMEINFOKEY_COLOR(dimcolor, "dimcolor")
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