- fixed: The order of items in the main menu was wrong. Doom is supposed to have 'Options' in second place. Many vanilla-compatible mods with special one-patch menus would not work correctly due to this. Fortunately the only mod I could find that relied on ZDoom's order was Action Doom 2, which as an IWAD can easily be handled by a simple configuration option.
- added 'else' blocks to MENUDEF parser. SVN r2854 (trunk)
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79f26d9e5c
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6 changed files with 29 additions and 6 deletions
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@ -147,6 +147,7 @@ static bool CheckSkipOptionBlock(FScanner &sc)
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{
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sc.MustGetString();
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if (sc.Compare("ReadThis")) filter |= gameinfo.drawreadthis;
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else if (sc.Compare("Swapmenu")) filter |= gameinfo.swapmenu;
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else if (sc.Compare("Windows"))
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{
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#ifdef _WIN32
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@ -171,7 +172,7 @@ static bool CheckSkipOptionBlock(FScanner &sc)
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if (!filter)
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{
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SkipSubBlock(sc);
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return true;
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return !sc.CheckString("else");
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}
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return false;
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}
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@ -188,7 +189,11 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
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while (!sc.CheckString("}"))
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{
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sc.MustGetString();
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if (sc.Compare("ifgame"))
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if (sc.Compare("else"))
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{
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SkipSubBlock(sc);
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}
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else if (sc.Compare("ifgame"))
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{
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if (!CheckSkipGameBlock(sc))
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{
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