Added multisample support to FGLRenderBuffers and added gl_multisample to the menus
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c0b86278e3
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7 changed files with 223 additions and 37 deletions
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@ -868,6 +868,7 @@ sector_t * FGLRenderer::RenderViewpoint (AActor * camera, GL_IRECT * bounds, flo
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if (mainview) EndDrawScene(retval); // do not call this for camera textures.
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if (toscreen)
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{
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if (FGLRenderBuffers::IsEnabled()) mBuffers->BlitSceneToTexture();
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BloomScene();
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TonemapScene();
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}
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