- removed DFrameBuffer's locking mechanism.

In its current form this is quite useless. What's really needed is to require a lock on the RenderBuffer for the 3D scene, but since this is not needed for the 2D stuff anymore it can be done far simpler.
This commit is contained in:
Christoph Oelckers 2018-03-27 16:48:33 +02:00
commit cff5f0e3c7
12 changed files with 5 additions and 98 deletions

View file

@ -178,7 +178,6 @@ void OpenGLFrameBuffer::Update()
GLRenderer->Flush();
Swap();
Unlock();
CheckBench();
int initialWidth = IsFullscreen() ? VideoWidth : GetClientWidth();