- removed DFrameBuffer's locking mechanism.
In its current form this is quite useless. What's really needed is to require a lock on the RenderBuffer for the 3D scene, but since this is not needed for the 2D stuff anymore it can be done far simpler.
This commit is contained in:
parent
c06ad5c59c
commit
cff5f0e3c7
12 changed files with 5 additions and 98 deletions
|
|
@ -178,7 +178,6 @@ void OpenGLFrameBuffer::Update()
|
|||
GLRenderer->Flush();
|
||||
|
||||
Swap();
|
||||
Unlock();
|
||||
CheckBench();
|
||||
|
||||
int initialWidth = IsFullscreen() ? VideoWidth : GetClientWidth();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue