Add stencil value to decal, particle, plane, port, sky, sprite, wall and wallsprite classes
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14 changed files with 48 additions and 47 deletions
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@ -61,7 +61,7 @@ void PolySkyDome::Render(const TriMatrix &worldToClip)
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args.uniforms = uniforms;
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args.objectToClip = &objectToClip;
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args.stenciltestvalue = 255;
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args.stencilwritevalue = 1;
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args.stencilwritevalue = 255;
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args.SetTexture(frontskytex);
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args.SetColormap(&NormalLight);
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