Add stencil value to decal, particle, plane, port, sky, sprite, wall and wallsprite classes

This commit is contained in:
Magnus Norddahl 2016-11-24 08:23:50 +01:00
commit cff72fb072
14 changed files with 48 additions and 47 deletions

View file

@ -31,7 +31,7 @@
EXTERN_CVAR(Float, transsouls)
EXTERN_CVAR(Int, r_drawfuzz)
void RenderPolySprite::Render(const TriMatrix &worldToClip, AActor *thing, subsector_t *sub, uint32_t subsectorDepth)
void RenderPolySprite::Render(const TriMatrix &worldToClip, AActor *thing, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue)
{
if (IsThingCulled(thing))
return;
@ -134,8 +134,8 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, AActor *thing, subse
args.vcount = 4;
args.mode = TriangleDrawMode::Fan;
args.ccw = true;
args.stenciltestvalue = 0;
args.stencilwritevalue = 1;
args.stenciltestvalue = stencilValue;
args.stencilwritevalue = stencilValue;
args.SetTexture(tex, thing->Translation);
args.SetColormap(sub->sector->ColorMap);