- converted AActor::height to double.
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8362c6a856
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cff8e51811
53 changed files with 253 additions and 259 deletions
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@ -36,7 +36,7 @@ bool DBot::Reachable (AActor *rtarget)
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if ((rtarget->Sector->ceilingplane.ZatPoint (rtarget) -
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rtarget->Sector->floorplane.ZatPoint (rtarget))
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< player->mo->height) //Where rtarget is, player->mo can't be.
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< player->mo->_f_height()) //Where rtarget is, player->mo can't be.
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return false;
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sector_t *last_s = player->mo->Sector;
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@ -79,7 +79,7 @@ bool DBot::Reachable (AActor *rtarget)
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if (!bglobal.IsDangerous (s) && //Any nukage/lava?
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(floorheight <= (last_z+MAXMOVEHEIGHT)
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&& ((ceilingheight == floorheight && line->special)
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|| (ceilingheight - floorheight) >= player->mo->height))) //Does it fit?
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|| (ceilingheight - floorheight) >= player->mo->_f_height()))) //Does it fit?
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{
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last_z = floorheight;
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last_s = s;
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@ -492,7 +492,7 @@ angle_t DBot::FireRox (AActor *enemy, ticcmd_t *cmd)
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bglobal.SetBodyAt (player->mo->_f_X() + FixedMul(player->mo->_f_velx(), 5*FRACUNIT),
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player->mo->_f_Y() + FixedMul(player->mo->_f_vely(), 5*FRACUNIT),
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player->mo->_f_Z() + (player->mo->height / 2), 2);
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player->mo->_f_Z() + (player->mo->_f_height() / 2), 2);
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actor = bglobal.body2;
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