- converted AActor::height to double.

This commit is contained in:
Christoph Oelckers 2016-03-20 20:55:06 +01:00
commit cff8e51811
53 changed files with 253 additions and 259 deletions

View file

@ -175,7 +175,7 @@ void AAimingCamera::Tick ()
{ // Aim camera's pitch; use floats for precision
fixedvec2 fv3 = tracer->_f_Vec2To(this);
DVector2 vect(fv3.x, fv3.y);
double dz = _f_Z() - tracer->_f_Z() - tracer->height/2;
double dz = _f_Z() - tracer->_f_Z() - tracer->_f_height()/2;
double dist = vect.Length();
DAngle desiredPitch = dist != 0.f ? VecToAngle(dist, dz) : 0.;
DAngle diff = deltaangle(Angles.Pitch, desiredPitch);