- converted AActor::height to double.
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8362c6a856
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cff8e51811
53 changed files with 253 additions and 259 deletions
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@ -426,11 +426,11 @@ DEFINE_ACTION_FUNCTION(AActor, A_RestoreSpecialPosition)
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if (self->flags & MF_SPAWNCEILING)
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{
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self->_f_SetZ(self->_f_ceilingz() - self->height - self->SpawnPoint[2]);
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self->_f_SetZ(self->_f_ceilingz() - self->_f_height() - self->SpawnPoint[2]);
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}
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else if (self->flags2 & MF2_SPAWNFLOAT)
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{
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double space = self->ceilingz - self->_Height() - self->floorz;
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double space = self->ceilingz - self->Height - self->floorz;
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if (space > 48)
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{
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space -= 40;
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@ -454,7 +454,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_RestoreSpecialPosition)
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}
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if ((self->flags & MF_SOLID) && (self->Top() > self->ceilingz))
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{ // Do the same for the ceiling.
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self->SetZ(self->ceilingz - self->_Height());
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self->SetZ(self->ceilingz - self->Height);
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}
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// Do not interpolate from the position the actor was at when it was
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// picked up, in case that is different from where it is now.
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