- converted AActor::height to double.
This commit is contained in:
parent
8362c6a856
commit
cff8e51811
53 changed files with 253 additions and 259 deletions
|
|
@ -333,7 +333,7 @@ void cht_DoCheat (player_t *player, int cheat)
|
|||
player->mo->flags6 = player->mo->GetDefault()->flags6;
|
||||
player->mo->flags7 = player->mo->GetDefault()->flags7;
|
||||
player->mo->renderflags &= ~RF_INVISIBLE;
|
||||
player->mo->height = player->mo->GetDefault()->height;
|
||||
player->mo->Height = player->mo->GetDefault()->Height;
|
||||
player->mo->radius = player->mo->GetDefault()->radius;
|
||||
player->mo->special1 = 0; // required for the Hexen fighter's fist attack.
|
||||
// This gets set by AActor::Die as flag for the wimpy death and must be reset here.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue