- converted AActor::height to double.
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8362c6a856
commit
cff8e51811
53 changed files with 253 additions and 259 deletions
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@ -258,7 +258,7 @@ bool P_Thing_Projectile (int tid, AActor *source, int type, const char *type_nam
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if (targ != NULL)
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{
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DVector3 aim = mobj->Vec3To(targ);
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aim.Z += targ->_Height() / 2;
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aim.Z += targ->Height / 2;
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if (leadTarget && speed > 0 && !targ->Vel.isZero())
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{
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@ -424,18 +424,18 @@ bool P_Thing_Raise(AActor *thing, AActor *raiser)
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thing->Vel.X = thing->Vel.Y = 0;
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// [RH] Check against real height and radius
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fixed_t oldheight = thing->height;
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double oldheight = thing->Height;
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double oldradius = thing->radius;
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ActorFlags oldflags = thing->flags;
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thing->flags |= MF_SOLID;
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thing->height = info->height; // [RH] Use real height
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thing->Height = info->Height; // [RH] Use real height
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thing->radius = info->radius; // [RH] Use real radius
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if (!P_CheckPosition (thing, thing->_f_Pos()))
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{
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thing->flags = oldflags;
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thing->radius = oldradius;
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thing->height = oldheight;
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thing->Height = oldheight;
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return false;
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}
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@ -466,11 +466,11 @@ bool P_Thing_CanRaise(AActor *thing)
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// Check against real height and radius
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ActorFlags oldflags = thing->flags;
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fixed_t oldheight = thing->height;
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double oldheight = thing->Height;
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double oldradius = thing->radius;
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thing->flags |= MF_SOLID;
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thing->height = info->height;
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thing->Height = info->Height;
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thing->radius = info->radius;
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bool check = P_CheckPosition (thing, thing->Pos());
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@ -478,7 +478,7 @@ bool P_Thing_CanRaise(AActor *thing)
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// Restore checked properties
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thing->flags = oldflags;
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thing->radius = oldradius;
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thing->height = oldheight;
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thing->Height = oldheight;
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if (!check)
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{
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@ -686,7 +686,7 @@ int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs,
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fixedvec3 old = caller->_f_Pos();
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int oldpgroup = caller->Sector->PortalGroup;
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zofs += FixedMul(reference->height, heightoffset);
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zofs += FixedMul(reference->_f_height(), heightoffset);
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if (!(flags & WARPF_ABSOLUTEANGLE))
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