- Added a compatibility option to play sector sounds from the precalculated

center because some maps apparently abuse the behavior to make the sound
  play somewhere where it can't be heard by the player to fake silent movement.
- Fixed: The S_Sound variant taking an actor must check if the actor is not
  NULL.
- Fixed: ACS's ActivatorSound must check if the activator is valid.
- Changed stats drawing so that multi-line strings can be used.


SVN r1070 (trunk)
This commit is contained in:
Christoph Oelckers 2008-07-12 08:16:19 +00:00
commit d0031b7fe7
8 changed files with 57 additions and 16 deletions

View file

@ -1,3 +1,12 @@
July 12, 2008 (Changes by Graf Zahl)
- Added a compatibility option to play sector sounds from the precalculated
center because some maps apparently abuse the behavior to make the sound
play somewhere where it can't be heard by the player to fake silent movement.
- Fixed: The S_Sound variant taking an actor must check if the actor is not
NULL.
- Fixed: ACS's ActivatorSound must check if the activator is valid.
- Changed stats drawing so that multi-line strings can be used.
July 5, 2008
- Added a check to G_DoSaveGame() to prevent saving when you're not actually
in a level.