- Added a compatibility option to play sector sounds from the precalculated
center because some maps apparently abuse the behavior to make the sound play somewhere where it can't be heard by the player to fake silent movement. - Fixed: The S_Sound variant taking an actor must check if the actor is not NULL. - Fixed: ACS's ActivatorSound must check if the activator is valid. - Changed stats drawing so that multi-line strings can be used. SVN r1070 (trunk)
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8 changed files with 57 additions and 16 deletions
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@ -443,7 +443,7 @@ CVAR (Flag, compat_nopassover, compatflags, COMPATF_NO_PASSMOBJ);
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CVAR (Flag, compat_soundslots, compatflags, COMPATF_MAGICSILENCE);
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CVAR (Flag, compat_wallrun, compatflags, COMPATF_WALLRUN);
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CVAR (Flag, compat_notossdrops, compatflags, COMPATF_NOTOSSDROPS);
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CVAR (Flag, compat_useblocking, compatflags, COMPATF_USEBLOCKING);
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CVAR (Flag, compat_useblocking, compatflags, COMPATF_USEBLOCKING);
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CVAR (Flag, compat_nodoorlight, compatflags, COMPATF_NODOORLIGHT);
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CVAR (Flag, compat_ravenscroll, compatflags, COMPATF_RAVENSCROLL);
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CVAR (Flag, compat_soundtarget, compatflags, COMPATF_SOUNDTARGET);
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@ -453,6 +453,7 @@ CVAR (Flag, compat_dropoff, compatflags, COMPATF_DROPOFF);
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CVAR (Flag, compat_boomscroll, compatflags, COMPATF_BOOMSCROLL);
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CVAR (Flag, compat_invisibility,compatflags, COMPATF_INVISIBILITY);
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CVAR (Flag, compat_silentinstantfloors,compatflags, COMPATF_SILENT_INSTANT_FLOORS);
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CVAR (Flag, compat_sectorsounds,compatflags, COMPATF_SECTORSOUNDS);
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//==========================================================================
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//
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