- added new ACS function SetSectorDamage which allows the use of actual damage types, unlike the old Sector_SetDamage. Unlike Sector_SetDamage this function does not use damage amount dependent defaults for the interval and the leakiness if none are passed.
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2 changed files with 18 additions and 1 deletions
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@ -1300,7 +1300,6 @@ public:
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sec->heightsec = NULL; // sector used to get floor and ceiling height
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sec->sectornum = index;
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sec->damageinterval = 32;
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sec->leakydamage = 5;
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if (floordrop) sec->Flags = SECF_FLOORDROP;
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// killough 3/7/98: end changes
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