- added Grubber's submission for customizable gravity per actor.
- Fixed: A_Jump didn't work for weapons or CustomInventory items. SVN r456 (trunk)
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23 changed files with 121 additions and 37 deletions
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@ -1000,6 +1000,11 @@ static int PatchThing (int thingy)
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info->DamageType = NAME_Fire;
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info->flags2 &= ~0x10000;
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}
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if (info->flags2 & 1)
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{
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info->gravity = FRACUNIT/4;
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info->flags2 &= ~1;
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}
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}
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if (vchanged[2])
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{
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