- added Grubber's submission for customizable gravity per actor.
- Fixed: A_Jump didn't work for weapons or CustomInventory items. SVN r456 (trunk)
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23 changed files with 121 additions and 37 deletions
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@ -170,8 +170,9 @@ IMPLEMENT_ACTOR (AIceGuyFX2, Hexen, -1, 0)
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PROP_HeightFixed (4)
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PROP_Damage (1)
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PROP_DamageType (NAME_Ice)
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PROP_Gravity (FRACUNIT/8)
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PROP_Flags (MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE)
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PROP_Flags2 (MF2_LOGRAV|MF2_NOTELEPORT)
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PROP_Flags2 (MF2_NOTELEPORT)
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PROP_SpawnState (0)
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END_DEFAULTS
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@ -198,8 +199,9 @@ FState AIceGuyBit::States[] =
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IMPLEMENT_ACTOR (AIceGuyBit, Hexen, -1, 0)
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PROP_RadiusFixed (1)
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PROP_HeightFixed (1)
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PROP_Gravity (FRACUNIT/8)
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PROP_Flags (MF_NOBLOCKMAP|MF_DROPOFF)
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PROP_Flags2 (MF2_LOGRAV|MF2_NOTELEPORT)
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PROP_Flags2 (MF2_NOTELEPORT)
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PROP_SpawnState (0)
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END_DEFAULTS
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