- added Grubber's submission for customizable gravity per actor.

- Fixed: A_Jump didn't work for weapons or CustomInventory items.



SVN r456 (trunk)
This commit is contained in:
Christoph Oelckers 2007-01-20 14:27:44 +00:00
commit d0c910fca6
23 changed files with 121 additions and 37 deletions

View file

@ -170,8 +170,9 @@ IMPLEMENT_ACTOR (AIceGuyFX2, Hexen, -1, 0)
PROP_HeightFixed (4)
PROP_Damage (1)
PROP_DamageType (NAME_Ice)
PROP_Gravity (FRACUNIT/8)
PROP_Flags (MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE)
PROP_Flags2 (MF2_LOGRAV|MF2_NOTELEPORT)
PROP_Flags2 (MF2_NOTELEPORT)
PROP_SpawnState (0)
END_DEFAULTS
@ -198,8 +199,9 @@ FState AIceGuyBit::States[] =
IMPLEMENT_ACTOR (AIceGuyBit, Hexen, -1, 0)
PROP_RadiusFixed (1)
PROP_HeightFixed (1)
PROP_Gravity (FRACUNIT/8)
PROP_Flags (MF_NOBLOCKMAP|MF_DROPOFF)
PROP_Flags2 (MF2_LOGRAV|MF2_NOTELEPORT)
PROP_Flags2 (MF2_NOTELEPORT)
PROP_SpawnState (0)
END_DEFAULTS