- added Grubber's submission for customizable gravity per actor.

- Fixed: A_Jump didn't work for weapons or CustomInventory items.



SVN r456 (trunk)
This commit is contained in:
Christoph Oelckers 2007-01-20 14:27:44 +00:00
commit d0c910fca6
23 changed files with 121 additions and 37 deletions

View file

@ -268,8 +268,8 @@ FState ASerpentHead::States[] =
IMPLEMENT_ACTOR (ASerpentHead, Hexen, -1, 0)
PROP_RadiusFixed (5)
PROP_HeightFixed (10)
PROP_Gravity (FRACUNIT/8)
PROP_Flags (MF_NOBLOCKMAP)
PROP_Flags2 (MF2_LOGRAV)
PROP_SpawnState (S_SERPENT_HEAD1)
PROP_DeathState (S_SERPENT_HEAD_X1)