- added Grubber's submission for customizable gravity per actor.
- Fixed: A_Jump didn't work for weapons or CustomInventory items. SVN r456 (trunk)
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23 changed files with 121 additions and 37 deletions
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@ -268,8 +268,8 @@ FState ASerpentHead::States[] =
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IMPLEMENT_ACTOR (ASerpentHead, Hexen, -1, 0)
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PROP_RadiusFixed (5)
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PROP_HeightFixed (10)
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PROP_Gravity (FRACUNIT/8)
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PROP_Flags (MF_NOBLOCKMAP)
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PROP_Flags2 (MF2_LOGRAV)
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PROP_SpawnState (S_SERPENT_HEAD1)
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PROP_DeathState (S_SERPENT_HEAD_X1)
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