- added Grubber's submission for customizable gravity per actor.

- Fixed: A_Jump didn't work for weapons or CustomInventory items.



SVN r456 (trunk)
This commit is contained in:
Christoph Oelckers 2007-01-20 14:27:44 +00:00
commit d0c910fca6
23 changed files with 121 additions and 37 deletions

View file

@ -226,6 +226,7 @@ static void ApplyActorDefault (int defnum, const char *datastr, int dataint)
case ADEF_BounceCount: actor->bouncecount = dataint; break;
case ADEF_RDFactor: sgClass->Meta.SetMetaFixed (AMETA_RDFactor, dataint); break;
case ADEF_FXFlags: actor->effects = dataint; break;
case ADEF_Gravity: actor->gravity = dataint; break;
case ADEF_SpawnState: AddState("Spawn", datastate); break;
case ADEF_SeeState: AddState("See", datastate); break;