- added Grubber's submission for customizable gravity per actor.
- Fixed: A_Jump didn't work for weapons or CustomInventory items. SVN r456 (trunk)
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23 changed files with 121 additions and 37 deletions
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@ -226,6 +226,7 @@ static void ApplyActorDefault (int defnum, const char *datastr, int dataint)
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case ADEF_BounceCount: actor->bouncecount = dataint; break;
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case ADEF_RDFactor: sgClass->Meta.SetMetaFixed (AMETA_RDFactor, dataint); break;
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case ADEF_FXFlags: actor->effects = dataint; break;
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case ADEF_Gravity: actor->gravity = dataint; break;
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case ADEF_SpawnState: AddState("Spawn", datastate); break;
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case ADEF_SeeState: AddState("See", datastate); break;
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