- added Grubber's submission for customizable gravity per actor.
- Fixed: A_Jump didn't work for weapons or CustomInventory items. SVN r456 (trunk)
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23 changed files with 121 additions and 37 deletions
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@ -247,7 +247,7 @@ bool P_Thing_Projectile (int tid, AActor *source, int type, const char * type_na
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mobj->flags &= ~MF_NOGRAVITY;
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if (!(mobj->flags3 & MF3_ISMONSTER) && gravity == 1)
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{
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mobj->flags2 |= MF2_LOGRAV;
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mobj->gravity = FRACUNIT/8;
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}
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}
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else
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