Hook up HWWall and use the real main.fp shader for the level mesh
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8 changed files with 207 additions and 116 deletions
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@ -687,7 +687,7 @@ void VulkanRenderDevice::DrawLevelMesh(const HWViewpointUniforms& viewpoint)
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pipelineKey.NumTextureLayers = 0;
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pipelineKey.NumTextureLayers = max(pipelineKey.NumTextureLayers, SHADER_MIN_REQUIRED_TEXTURE_LAYERS);// Always force minimum 8 textures as the shader requires it
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pipelineKey.ShaderKey.SpecialEffect = EFF_NONE;
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pipelineKey.ShaderKey.EffectState = SHADER_NoTexture;
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pipelineKey.ShaderKey.EffectState = SHADER_Default;
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pipelineKey.ShaderKey.AlphaTest = false;
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pipelineKey.ShaderKey.SWLightRadial = true;
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pipelineKey.ShaderKey.LightMode = 1; // Software
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