- scriptified the last components of the alternative HUD.
- moved the ALTHUDCF parser PClass::StaticInit, so that it gets done right after creating the actor definitions. All left to do is not to reallocate the AltHud object for each frame but store it in a better suited place.
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8 changed files with 201 additions and 200 deletions
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@ -119,7 +119,6 @@ extern void ReadStatistics();
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extern void M_SetDefaultMode ();
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extern void G_NewInit ();
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extern void SetupPlayerClasses ();
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extern void HUD_InitHud();
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void DeinitMenus();
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const FIWADInfo *D_FindIWAD(TArray<FString> &wadfiles, const char *iwad, const char *basewad);
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@ -2536,7 +2535,6 @@ void D_DoomMain (void)
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//SBarInfo support. Note that the first SBARINFO lump contains the mugshot definition so it even needs to be read when a regular status bar is being used.
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SBarInfo::Load();
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HUD_InitHud();
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if (!batchrun)
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{
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