- scriptified the last components of the alternative HUD.
- moved the ALTHUDCF parser PClass::StaticInit, so that it gets done right after creating the actor definitions. All left to do is not to reallocate the AltHud object for each frame but store it in a better suited place.
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8 changed files with 201 additions and 200 deletions
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@ -64,6 +64,8 @@ DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mSliderColor)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, defaultbloodcolor)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, telefogheight)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, defKickback)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, healthpic)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, berserkpic)
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const char *GameNames[17] =
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{
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