- also replaced the AM crosshair drawer by a DCanvas::DrawPixel function.
- moved the AM line drawer into DCanvas as a virtual function. While testing this code I discovered that the antialias precalculation was never used except for the very first frame of AM drawing. However, since I couldn't detect even a marginal performance improvement using this code on 2 computers I just disabled it completely because it severely complicates a more generic implementation. I also disabled am_ovtrans in the process because I couldn't see any positive effects of using this cvar. All it does is adding some ugly distortion to the lines it affects without any apparent benefits. * Added fix by Karate Chris containing: - Added a 'No team changing' DMFlag2 which prevents players from changing teams unless they are not on a team. - Added a 'No respawn' DMFlag2 which prevents a player from respawning after they have died. - Added a 'Keep frags gained' DMFlag2 which allows you to choose whether you want to reset the frags of each player next level or not. - Added a small visual enhancement to the cooperative scoreboard to show if a player has died. - Fixed: If the 'teamplay' console variable was set to 'true' in a cooperative game, the scoreboard would show team play related items as opposed to cooperative items. - Fixed: The 'bot_observer' console variable should not work in network games. - Fixed: Bots made intermission skip really fast. SVN r634 (trunk)
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14 changed files with 399 additions and 552 deletions
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@ -388,8 +388,11 @@ CVAR (Flag, sv_nocrouch, dmflags, DF_NO_CROUCH);
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CVAR (Int, dmflags2, 0, CVAR_SERVERINFO);
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CVAR (Flag, sv_weapondrop, dmflags2, DF2_YES_WEAPONDROP);
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CVAR (Flag, sv_noteamswitch, dmflags2, DF2_NO_TEAMSWITCH);
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CVAR (Flag, sv_doubleammo, dmflags2, DF2_YES_DOUBLEAMMO);
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CVAR (Flag, sv_keepfrags, dmflags2, DF2_YES_KEEPFRAGS);
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CVAR (Flag, sv_degeneration, dmflags2, DF2_YES_DEGENERATION);
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CVAR (Flag, sv_norespawn, dmflags2, DF2_NO_RESPAWN);
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CVAR (Flag, sv_losefrag, dmflags2, DF2_YES_LOSEFRAG);
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CVAR (Flag, sv_nobfgaim, dmflags2, DF2_NO_FREEAIMBFG);
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CVAR (Flag, sv_respawnprotect, dmflags2, DF2_YES_INVUL);
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